Merge pull request #1024 from argonui/non-interactable
Fixed search lib
This commit is contained in:
commit
08dc28e595
@ -245,7 +245,7 @@
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0,
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0
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],
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"SaveName": "Arkham SCE - 4.0.2",
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"SaveName": "Arkham SCE - 4.0.3",
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"Sky": "Sky_Museum",
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"SkyURL": "https://i.imgur.com/GkQqaOF.jpg",
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"SnapPoints_path": "SnapPoints.json",
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@ -85,7 +85,7 @@
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},
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"tooltip": "None",
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"value": [
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"Arkham Horror LCG SCE 4.0.2 - 11/21/2024"
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"Arkham Horror LCG SCE 4.0.3 - 11/21/2024"
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]
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},
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{
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@ -124,7 +124,7 @@
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},
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"tooltip": "None",
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"value": [
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"Changes from 4.0.2\n- added ability for 'number typing' to the chaos token draw button\n- added \"0 uses\" metadata for Charles Ross\n- added \"imprinting\" to Charisma / Relic Hunter (drop them on a playermat!)\n- turned \"randomize\" feature of action / ability tokens into a context menu entry\n- turned upgradesheets into XML and their boxes into crosses\n- fixed Clean Up Helper toggling the \"subtract doom\" feature\n- fixed DES scripting\n- fixed error with Navigation Overlay\n- fixed error with investigator placing on playermats\n- fixed error with Kohaku feedback messages\n- fixed issues with Campaign Importer / Exporter\n- fixed handling for cards with attachments (Deck Importer)\n\nHighlights from 4.0.0\n\nNew Stuff\n- added Parallel Mateo\n- added a global UI for the Bless / Curse manager\n- added a \"shuffle discard into deck\" button to playermats (for example for the mulligan)\n- added XML helper for \"Stella Clark\", \"The Red Clock\" and \"Elle Rubash\"\n- added \"clickability\" to damage / horror tokens and updated the font / image\n- added investigator specific things spawning when placing (e.g. Bounty tokens for Tony)\n- added a right-click function to the left-most \"Discard\" button on playermats\n- added ability for the \"doom in play\" counter to subtract from the total (e.g. Longest Night)\n\nBugfixes\n- fixed hotkey for multi-handed Upkeep\n- fixed wrong visibility of playermat option panels after loading\n- fixed issues with token redrawing\n- fixed issues with scenario reference card detection\n- updated Navigation Overlay to not break with removed playermats\n- Clean Up Helper: 'nil' handling for scenario, mini card detection and action token resetting\n\nThe campaigns were also updated with improved helpers and upgraded campaign logs!\nPreviewed / spoiled cards for the upcoming cycle \"The Drowned City\" can be accessed\nvia the download menu (bottom right corner of your screen).\n"
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"Changes from 4.0.3\n- added ability for 'number typing' to the chaos token draw button\n- added \"0 uses\" metadata for Charles Ross\n- added \"imprinting\" to Charisma / Relic Hunter (drop them on a playermat!)\n- turned \"randomize\" feature of action / ability tokens into a context menu entry\n- turned upgradesheets into XML and their boxes into crosses\n- fixed Clean Up Helper toggling the \"subtract doom\" feature\n- fixed DES scripting\n- fixed error with Navigation Overlay\n- fixed error with investigator placing on playermats\n- fixed error with Kohaku feedback messages\n- fixed issues with Campaign Importer / Exporter\n- fixed handling for cards with attachments (Deck Importer)\n\nHighlights from 4.0.0\n\nNew Stuff\n- added Parallel Mateo\n- added a global UI for the Bless / Curse manager\n- added a \"shuffle discard into deck\" button to playermats (for example for the mulligan)\n- added XML helper for \"Stella Clark\", \"The Red Clock\" and \"Elle Rubash\"\n- added \"clickability\" to damage / horror tokens and updated the font / image\n- added investigator specific things spawning when placing (e.g. Bounty tokens for Tony)\n- added a right-click function to the left-most \"Discard\" button on playermats\n- added ability for the \"doom in play\" counter to subtract from the total (e.g. Longest Night)\n\nBugfixes\n- fixed hotkey for multi-handed Upkeep\n- fixed wrong visibility of playermat option panels after loading\n- fixed issues with token redrawing\n- fixed issues with scenario reference card detection\n- updated Navigation Overlay to not break with removed playermats\n- Clean Up Helper: 'nil' handling for scenario, mini card detection and action token resetting\n\nThe campaigns were also updated with improved helpers and upgraded campaign logs!\nPreviewed / spoiled cards for the upcoming cycle \"The Drowned City\" can be accessed\nvia the download menu (bottom right corner of your screen).\n"
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]
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}
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],
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@ -34,6 +34,6 @@ ENCOUNTER_DECK_POS = Vector(-3.93, 1.5, 5.76)
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ENCOUNTER_DISCARD_POSITION = Vector(-3.85, 1.5, 10.38)
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-- online functionality related variables
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MOD_VERSION = "4.0.2"
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MOD_VERSION = "4.0.3"
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SOURCE_REPO = "https://github.com/Chr1Z93/SCED-downloads/releases/latest/download/"
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--SOURCE_REPO = "https://github.com/Chr1Z93/SCED-downloads/releases/download/v1.0.1/"
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@ -85,7 +85,7 @@ function takeCardIntoThreatArea(playerColor, hoveredObject)
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-- work out the new rotation
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local matRotation = playermatApi.returnRotation(matColor)
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local newCardRot = cardRot:setAt("y", matRotation.y + cardRot.y - ownerRotation.y)
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local newCardRot = cardRot:setAt("y", roundToMultiple(matRotation.y + cardRot.y - ownerRotation.y, 45))
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-- move the main card to threat area
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GlobalApi.moveCardWithTokens(hoveredObject, threatAreaPos, newCardRot)
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@ -221,7 +221,8 @@ function onObjectEnterZone(zone, object)
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not tokenChecker.isChaosToken(object) and
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object.type == "Tile" and
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object.getMemo() and
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not object.getLock() then
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not object.getLock() and
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object.interactable == true then
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local matcolor = playermatApi.getMatColorByPosition(object.getPosition())
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local trash = guidReferenceApi.getObjectByOwnerAndType(matcolor, "Trash")
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trash.putObject(object)
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@ -303,6 +304,10 @@ function onPlayerAction(player, action, targets)
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end
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end
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function onObjectPickUp(_, object)
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stopTokenTransformUpdating(object)
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end
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---------------------------------------------------------
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-- chaos token drawing
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---------------------------------------------------------
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@ -1590,8 +1595,8 @@ end
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-- first hit is the table surface, additional hits means something is there
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---@return boolean: True if empty
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function checkPositionForContentSpawn(checkPos)
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local searchResult = searchLib.atPosition(checkPos)
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return #searchResult == 1
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local searchResult = searchLib.atPosition(checkPos, "isInteractable")
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return #searchResult == 0
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end
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-- downloading of the library file
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@ -2846,9 +2851,8 @@ function moveCardWithTokens(params)
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local position = params.position
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local rotation = params.rotation
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if not cardTokens[card] then
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storeTokenTransform(card)
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end
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stopTokenTransformUpdating(card)
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storeTokenTransform(card)
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if rotation then
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card.setRotation(rotation)
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@ -2912,7 +2916,9 @@ function stopTokenTransformUpdating(card)
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end
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end
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cardTokens[card] = nil
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card.use_hands = true
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if card ~= nil then
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card.use_hands = true
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end
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end
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-- removes tokens from the provided card/deck
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@ -2948,7 +2954,8 @@ function removeTokensFromObject(params)
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elseif obj.getGUID() ~= "4ee1f2" and -- table
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obj ~= self and
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obj.memo ~= nil and
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obj.getLock() == false then
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obj.getLock() == false and
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obj.interactable == true then
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trash.putObject(obj)
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end
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end
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@ -303,7 +303,7 @@ function placeCard(card)
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-- put chaos tokens back into bag
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local chaosBag = chaosBagApi.findChaosBag()
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chaosBag.putObject(obj)
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elseif obj.memo ~= nil and obj.getLock() == false then
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elseif obj.memo ~= nil and obj.getLock() == false and obj.interactable == true then
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trash.putObject(obj)
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end
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end
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@ -297,7 +297,7 @@ function discardListOfObjects(objList)
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elseif tokenChecker.isChaosToken(obj) then
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-- put chaos tokens back into bag (e.g. Unrelenting)
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chaosBagApi.returnChaosTokenToBag(obj, false)
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elseif not obj.getLock() and not obj.hasTag("DontDiscard") then
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elseif not obj.getLock() and not obj.hasTag("DontDiscard") and obj.interactable == true then
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-- don't touch locked objects (like the table etc.) or specific objects (like key tokens)
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ownedObjects.Trash.putObject(obj)
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end
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@ -6,6 +6,7 @@ do
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isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
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isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
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isDoom = function(x) return x.memo == "clueDoom" and x.is_face_down == true end,
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isInteractable = function(x) return x.interactable end,
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isTileOrToken = function(x) return x.type == "Tile" or x.type == "Generic" end,
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isUniversalToken = function(x) return x.getMemo() == "universalActionAbility" end,
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}
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@ -31,7 +32,7 @@ do
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-- filter the result for matching objects
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local objList = {}
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for _, v in ipairs(searchResult) do
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if (not filter or filterFunc(v.hit_object)) and v.hit_object.interactable then
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if (not filter or filterFunc(v.hit_object)) then
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table.insert(objList, v.hit_object)
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end
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end
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