obsolete scriptstate removal
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69120fffec
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@ -28,7 +28,7 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"LuaScriptState": "{\"distance\":\"12\",\"pitch\":\"74\"}",
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"LuaScriptState": "",
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"LuaScript_path": "OptionPanelSource.830bd0/jaqenZannsNavigationOverlay.a8affa/CameraPlacementHelper.cecc3e.ttslua",
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"MeasureMovement": false,
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"Name": "Custom_Assetbundle",
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@ -33,7 +33,7 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"LuaScriptState_path": "OptionPanelSource.830bd0/jaqenZannsNavigationOverlay.a8affa/jaqenZannsNavigationOverlayTile.9f2481.luascriptstate",
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"LuaScriptState": "",
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"LuaScript_path": "OptionPanelSource.830bd0/jaqenZannsNavigationOverlay.a8affa/jaqenZannsNavigationOverlayTile.9f2481.ttslua",
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"MeasureMovement": false,
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"Name": "Custom_Tile",
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File diff suppressed because one or more lines are too long
@ -207,10 +207,8 @@ function onLoad(saved_data)
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cameraParams = loaded_data.cameras
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fullVisibility = loaded_data.fullVis
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playVisibility = loaded_data.playVis
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local allclaims = loaded_data.claims
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for i = 1, 4 do
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playermatData[i].claims = allclaims[i]
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playermatData[i].claims = loaded_data.claims[i]
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end
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resetOverlay()
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@ -698,7 +696,7 @@ function loadCamera(player, _, idValue)
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local minZ = playermatData[newMatIndex].minZ
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local maxZ = playermatData[newMatIndex].maxZ
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for i, v in pairs(matObjects) do
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for _, v in pairs(matObjects) do
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local obj = v.hit_object
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if obj.type == 'Card' or obj.type == 'Infinite' then
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local bounds = obj.getBounds()
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@ -809,10 +807,8 @@ function getPlayerCount()
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playerColors[i] = color
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end
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local playerList = getSeatedPlayers()
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for i, v in ipairs(playerList) do
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for ii, vv in ipairs(playerColors) do
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for _, v in ipairs(getSeatedPlayers()) do
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for _, vv in ipairs(playerColors) do
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if v == vv then
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playerCount = playerCount + 1
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end
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