Merge pull request #357 from argonui/randomweakness

Bugfix for deck importer
This commit is contained in:
BootleggerFinn 2023-08-26 16:23:01 -05:00 committed by GitHub
commit 05561e5053
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -168,18 +168,13 @@ do
--- if a weakness is added.
internal.maybeDrawRandomWeakness = function(slots, playerColor)
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
local randomWeaknessAmount = 0
for cardId, cardCount in pairs(slots) do
if cardId == RANDOM_WEAKNESS_ID then
randomWeaknessAmount = cardCount
break
end
end
local randomWeaknessAmount = slots[RANDOM_WEAKNESS_ID] or 0
slots[RANDOM_WEAKNESS_ID] = nil
if randomWeaknessAmount ~= 0 then
for i=1, randomWeaknessAmount do
local weaknessId = allCardsBag.call("getRandomWeaknessId")
slots[weaknessId] = 1
slots[RANDOM_WEAKNESS_ID] = nil
slots[weaknessId] = (slots[weaknessId] or 0) + 1
end
internal.maybePrint("Added " .. randomWeaknessAmount .. " random basic weakness(es) to deck", playerColor)
end