Merge pull request #357 from argonui/randomweakness
Bugfix for deck importer
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commit
05561e5053
@ -168,18 +168,13 @@ do
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--- if a weakness is added.
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internal.maybeDrawRandomWeakness = function(slots, playerColor)
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local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
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local randomWeaknessAmount = 0
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for cardId, cardCount in pairs(slots) do
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if cardId == RANDOM_WEAKNESS_ID then
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randomWeaknessAmount = cardCount
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break
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end
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end
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local randomWeaknessAmount = slots[RANDOM_WEAKNESS_ID] or 0
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slots[RANDOM_WEAKNESS_ID] = nil
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if randomWeaknessAmount ~= 0 then
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for i=1, randomWeaknessAmount do
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local weaknessId = allCardsBag.call("getRandomWeaknessId")
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slots[weaknessId] = 1
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slots[RANDOM_WEAKNESS_ID] = nil
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slots[weaknessId] = (slots[weaknessId] or 0) + 1
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end
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internal.maybePrint("Added " .. randomWeaknessAmount .. " random basic weakness(es) to deck", playerColor)
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end
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