more bugfixes
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f1c0a8e922
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03d5613570
@ -1335,8 +1335,7 @@ function contentDownloadCallback(request, params)
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if pos then
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if pos then
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spawnTable.position = pos
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spawnTable.position = pos
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else
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else
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broadcastToAll(
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broadcastToAll("Please make space in the area below the tentacle stand in the upper middle of the table and try again.", "Red")
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"Please make space in the area below the tentacle stand in the upper middle of the table and try again.", "Red")
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return
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return
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end
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end
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end
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end
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@ -96,6 +96,14 @@ function createHelperXML()
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self.UI.setXmlTable(xmlTable)
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self.UI.setXmlTable(xmlTable)
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end
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end
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function shutOff()
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self.UI.hide("Helper")
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end
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function initialize()
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self.UI.show("Helper")
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end
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function triggerXMLTokenLabelCreation()
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function triggerXMLTokenLabelCreation()
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Global.call("activeRedrawEffect", {
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Global.call("activeRedrawEffect", {
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VALID_TOKENS = VALID_TOKENS,
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VALID_TOKENS = VALID_TOKENS,
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@ -29,12 +29,10 @@ end
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function actualDisplayUpdate()
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function actualDisplayUpdate()
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if isHelperEnabled then
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if isHelperEnabled then
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self.UI.show("Helper")
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self.clearContextMenu()
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self.clearContextMenu()
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self.addContextMenuItem("Disable Helper", toggleHelper)
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self.addContextMenuItem("Disable Helper", toggleHelper)
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if initialize then initialize() end
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if initialize then initialize() end
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else
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else
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self.UI.hide("Helper")
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self.clearContextMenu()
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self.clearContextMenu()
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self.addContextMenuItem("Enable Helper", toggleHelper)
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self.addContextMenuItem("Enable Helper", toggleHelper)
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if shutOff then shutOff() end
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if shutOff then shutOff() end
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@ -26,8 +26,7 @@ end
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-- hide buttons and stop monitoring
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-- hide buttons and stop monitoring
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function shutOff()
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function shutOff()
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self.UI.setAttribute("inactives", "active", false)
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self.UI.hide("Helper")
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self.UI.setAttribute("actives", "active", false)
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if loopId then Wait.stop(loopId) end
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if loopId then Wait.stop(loopId) end
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loopId = nil
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loopId = nil
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updateSave()
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updateSave()
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@ -35,8 +34,7 @@ end
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-- show buttons and begin monitoring chaos bag for curse and bless tokens
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-- show buttons and begin monitoring chaos bag for curse and bless tokens
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function initialize()
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function initialize()
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self.UI.setAttribute("inactives", "active", true)
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self.UI.show("Helper")
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self.UI.setAttribute("actives", "active", true)
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loopId = Wait.time(maybeUpdateButtonState, 1, -1)
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loopId = Wait.time(maybeUpdateButtonState, 1, -1)
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updateSave()
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updateSave()
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end
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end
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@ -13,8 +13,7 @@
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onClick="resolveToken"
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onClick="resolveToken"
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textColor="white"
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textColor="white"
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active="false"/>
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active="false"/>
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<TableLayout active="false"
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<TableLayout position="0 -55 -22"
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position="0 -55 -22"
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rotation="0 0 180"
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rotation="0 0 180"
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height="900"
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height="900"
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width="1400"
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width="1400"
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@ -23,8 +22,9 @@
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cellBackgroundColor="rgba(1,1,1,0)"/>
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cellBackgroundColor="rgba(1,1,1,0)"/>
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</Defaults>
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</Defaults>
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<Panel id="Helper">
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<Panel id="Helper"
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<TableLayout id="actives">
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active="false">
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<TableLayout>
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<Row>
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<Row>
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<Cell>
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<Cell>
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<Button id="Bless"
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<Button id="Bless"
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@ -42,7 +42,7 @@
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</Cell>
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</Cell>
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</Row>
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</Row>
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</TableLayout>
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</TableLayout>
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<TableLayout id="inactives">
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<TableLayout>
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<Row>
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<Row>
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<Cell>
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<Cell>
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<Button id="inactiveBless"
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<Button id="inactiveBless"
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