SCED/objects/AllPlayerCards.15bb07/HuntersArmor.a85f1d.gmnotes

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{
"id": "09021",
"type": "Asset",
"class": "Guardian",
"cost": 4,
"level": 0,
"traits": "Item. Armor.",
"willpowerIcons": 1,
"customizations": [
{
"name": "Enchanted",
"xp": 1,
"text": "Hunters Armor gains the Relic trait and takes up an arcane slot instead of a body slot.",
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"replaces": {
"traits": "Item. Armor. Relic."
}
},
{
"name": "Protective Runes",
"xp": 2,
"text": "Hunters Armor may be assigned damage and/or horror dealt to other investigators at your location."
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},
{
"name": "Durable",
"xp": 2,
"text": "Hunters Armor gets +2 health."
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},
{
"name": "Hallowed",
"xp": 2,
"text": "Hunters Armor gets +2 sanity."
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},
{
"name": "Lightweight",
"xp": 2,
"text": "Hunters Armor gets 1 cost and playing it does not provoke attacks of opportunity.",
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"replaces": {
"cost": 3
}
},
{
"name": "Hexdrinker",
"xp": 3,
"text": "After 1 or more damage or horror is assigned to Hunters Armor from a treachery effect, you may exhaust it to draw 1 card."
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},
{
"name": "Armor of Thorns",
"xp": 3,
"text": "After 1 or more damage or horror is assigned to Hunters Armor from an enemy attack, you may exhaust it to deal 1 damage to that enemy."
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}
],
"cycle": "The Scarlet Keys"
}