42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
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-- set true to enable debug logging
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DEBUG = false
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-- we use this to turn off collision handling (for clue spawning)
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-- until after load is complete (probably a better way to do this)
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COLLISION_ENABLED = false
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-- position offsets, adjust these to reposition things relative to mat [x,y,z]
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DRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}
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DRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}
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DISCARD_BUTTON_OFFSETS = {
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{-1.365, 0.2, -0.945},
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{-0.91, 0.2, -0.945},
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{-0.455, 0.2, -0.945},
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{0, 0.2, -0.945},
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{0.455, 0.2, -0.945},
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{0.91, 0.2, -0.945},
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}
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-- draw deck and discard zone
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DECK_POSITION = { x=-1.4, y=0, z=0.3 }
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DECK_ZONE_SCALE = { x=3, y=5, z=8 }
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DRAW_DECK_POSITION = { x=-13.7, y=2.5, z=-26.4 }
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-- play zone
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PLAYER_COLOR = "Red"
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PLAY_ZONE_POSITION = { x=-25, y=4, z=-27 }
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PLAY_ZONE_ROTATION = { x=0, y=180, z=0 }
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PLAY_ZONE_SCALE = { x=30, y=5, z=15 }
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RESOURCE_COUNTER_GUID = "a4b60d"
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-- the position of the global discard pile
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-- TODO: delegate to global for any auto discard actions
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DISCARD_POSITION = {-3.85, 3, 10.38}
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-- DISCARD PILE POSITION
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DISCARD_PILE_POSITION = { -18.79, 4, -30.84 }
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local willpowerTokenGuid = "8b6743"
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local intellectTokenGuid = "b4ef12"
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local combatTokenGuid = "93a48b"
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local agilityTokenGuid = "2c3f8d"
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require("playermat/Playmat")
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