SCED/objects/Fan-MadeAccessories.aa8b38/SearchAssistant.17aed0.ttslua

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-- Search Assistant
-- made by: Chr1Z
-- original by: Tikatoy
-- description: search the top X cards of your deck
information = {
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version = "1.4",
last_updated = "12.11.2022"
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}
MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
-- common parameters
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local buttonParameters = {}
buttonParameters.function_owner = self
buttonParameters.font_size = 125
buttonParameters.width = 650
buttonParameters.height = 225
local inputParameters = {}
inputParameters.function_owner = self
inputParameters.input_function = "updateSearchNumber"
inputParameters.tooltip = "number of cards to search"
inputParameters.label = "#"
inputParameters.font_size = 175
inputParameters.width = 400
inputParameters.height = inputParameters.font_size + 23
inputParameters.position = { 0, 0.11, 0 }
inputParameters.alignment = 3
inputParameters.validation = 2
function onSave() return JSON.encode(playerColor) end
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function onLoad(save_state)
if save_state ~= nil then
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playerColor = JSON.decode(save_state)
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end
if playerColor == nil then
playerColor = Player.getAvailableColors()[1]
end
normalView()
self.addContextMenuItem("More Information", function()
printToAll("------------------------------", "White")
printToAll("Search Assistant v" .. information["version"] .. " by Chr1Z", "Orange")
printToAll("last updated: " .. information["last_updated"], "White")
printToAll("original concept by Tikatoy", "White")
end)
end
-- regular view with search box and color switcher
function normalView()
self.clearButtons()
self.clearInputs()
createSearchButton()
changeColor("initialize")
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self.createInput(inputParameters)
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end
-- view during a search with "done" buttons
function searchView()
self.clearButtons()
self.clearInputs()
createDoneButton(true)
createDoneButton(false)
end
-- change color (or initialize button)
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function changeColor(arg, _, isRightClick)
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if arg ~= "initialize" then
-- update table with colors
COLORS = Player.getAvailableColors()
local pos = indexOf(COLORS, playerColor)
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if isRightClick then
if pos == nil or pos == 1 then pos = #COLORS
else pos = pos - 1 end
else
if pos == nil or pos == #COLORS then pos = 1
else pos = pos + 1 end
end
-- update playerColor
playerColor = COLORS[pos]
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-- remove button and recreate it afterwards
self.removeButton(1)
end
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buttonParameters.click_function = "changeColor"
buttonParameters.tooltip = "change color"
buttonParameters.position = { 0, 0.11, -0.65 }
buttonParameters.label = playerColor
buttonParameters.color = Color.fromString(playerColor)
buttonParameters.hover_color = buttonParameters.color
self.createButton(buttonParameters)
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end
-- create the search button
function createSearchButton()
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buttonParameters.click_function = "startSearch"
buttonParameters.tooltip = "start the search"
buttonParameters.position = { 0, 0.11, 0.65 }
buttonParameters.label = "Search"
buttonParameters.color = Color.fromString("White")
buttonParameters.hover_color = nil
self.createButton(buttonParameters)
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end
-- create the done buttons (with and without shuffle)
function createDoneButton(arg)
if arg then
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buttonParameters.click_function = "endSearch1"
buttonParameters.tooltip = "Done (Shuffle)"
buttonParameters.position = { 0, 0.11, -0.65 }
buttonParameters.label = "Shuffle"
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else
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buttonParameters.click_function = "endSearch2"
buttonParameters.tooltip = "Done (No Shuffle)"
buttonParameters.position = { 0, 0.11, 0.65 }
buttonParameters.label = "No Shuffle"
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end
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buttonParameters.color = Color.fromString("White")
buttonParameters.hover_color = nil
self.createButton(buttonParameters)
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end
-- get the draw deck from the player mat
function getDrawDeck()
mat.call("getDrawDiscardDecks")
return mat.getVar("drawDeck")
end
-- input_function to get number of cards to search
function updateSearchNumber(_, _, input)
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inputParameters.value = tonumber(input)
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end
-- start the search (change UI, set hand aside, draw cards)
function startSearch(_, color)
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if inputParameters.value == nil then
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printToColor("Enter the number of cards to search in the textbox.", color, "Orange")
return
end
local hand_data = Player[playerColor].getHandTransform()
-- make distinction between players based on hand position
if hand_data.position.x < -30 then
if hand_data.position.z > 0 then
playerNumber = 1
else
playerNumber = 2
end
else
if hand_data.position.z > 0 then
playerNumber = 3
else
playerNumber = 4
end
end
mat = getObjectFromGUID(MAT_GUIDS[playerNumber])
local zoneID = mat.getVar("zoneID")
drawDeck = getDrawDeck()
if drawDeck == nil then
printToColor("Draw pile could not be found!", color, "Red")
return
end
drawDeckPos = drawDeck.getPosition()
printToColor("Place target(s) of search on set aside hand.", color, "Green")
-- get position for set aside cards
local hand = Player[playerColor].getHandObjects()
deck_rotation = { hand_data.rotation.x, hand_data.rotation.y + 180, 180 }
-- for left players (p1 and p3) move to the left, for right players (p2 and p4) to the right
if playerNumber == 1 or playerNumber == 3 then
set_aside_pos = hand_data.position - 15 * hand_data.right
else
set_aside_pos = hand_data.position + 15 * hand_data.right
end
for i = #hand, 1, -1 do
hand[i].setPosition(set_aside_pos - Vector(0, i * 0.3, 0))
hand[i].setRotation(deck_rotation)
end
searchView()
-- handling for Norman Withers
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for _, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do
local pos = self.positionToLocal(object.getPosition())
if pos.z < -0.5 and object.tag == "Card" and not object.is_face_down then
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object.flip()
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Wait.time(function() drawDeck = getDrawDeck() end, 1)
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break
end
end
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Wait.time(function() drawDeck.deal(inputParameters.value, playerColor) end, 1)
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end
-- place hand back into deck and optionally shuffle
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function endSearch1() endSearch(true) end
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function endSearch2() endSearch(false) end
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function endSearch(shuffle)
local hand = Player[playerColor].getHandObjects()
for i = #hand, 1, -1 do
hand[i].setPosition(drawDeckPos + Vector(0, 6 - i * 0.3, 0))
hand[i].setRotation(deck_rotation)
end
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if shuffle then
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Wait.time(function()
local deck = getDrawDeck()
if deck ~= nil then
deck.shuffle()
end
end, 2)
end
-- draw set aside cards (from the ground!)
local objs = Physics.cast({
origin = set_aside_pos - Vector(0, 5, 0),
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direction = { 0, 1, 0 },
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type = 3,
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size = { 2, 2, 2 },
max_distance = 0
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})
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for _, v in ipairs(objs) do
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local obj = v.hit_object
if obj.tag == "Deck" then
Wait.time(function()
obj.deal(#obj.getObjects(), playerColor)
end, 1)
break
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elseif obj.tag == "Card" then
obj.setPosition(Player[playerColor].getHandTransform().position)
obj.flip()
break
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end
end
normalView()
end
-- helper to search array
function indexOf(array, value)
for i, v in ipairs(array) do
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if v == value then return i end
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end
end