SCED/src/playermat/InvestigatorSkillTracker.ttslua

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-- Stat Tracker
-- made by: Chr1Z
-- description: helps tracking the stats of your investigator
local BUTTON_PARAMETERS = {}
BUTTON_PARAMETERS.function_owner = self
BUTTON_PARAMETERS.height = 650
BUTTON_PARAMETERS.width = 700
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BUTTON_PARAMETERS.position = { x = -4.775, y = 0.1, z = -0.03 }
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BUTTON_PARAMETERS.color = { 0, 0, 0, 0 }
BUTTON_PARAMETERS.font_color = { 0, 0, 0, 100 }
BUTTON_PARAMETERS.font_size = 450
function onSave() return JSON.encode(stats) end
-- load stats and make buttons (left to right)
function onLoad(saved_data)
stats = JSON.decode(saved_data) or { 1, 1, 1, 1 }
for i = 1, 4 do
BUTTON_PARAMETERS.label = stats[i] .. " "
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BUTTON_PARAMETERS.position.x = BUTTON_PARAMETERS.position.x + 1.91
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BUTTON_PARAMETERS.click_function = attachIndex("button_click", i)
self.createButton(BUTTON_PARAMETERS)
end
self.addContextMenuItem("Reset to 1s", function() updateStats({ 1, 1, 1, 1 }) end)
end
-- helper function to carry index
function attachIndex(click_function, index)
local fn_name = click_function .. index
_G[fn_name] = function(obj, player_color, isRightClick)
_G[click_function](obj, player_color, isRightClick, index)
end
return fn_name
end
function button_click(_, _, isRightClick, index)
stats[index] = math.min(math.max(stats[index] + (isRightClick and -1 or 1), 0), 99)
changeButton(index)
end
function changeButton(index)
local font_size = BUTTON_PARAMETERS.font_size
local whitespace = " "
if stats[index] > 9 then
font_size = BUTTON_PARAMETERS.font_size * 0.65
whitespace = " "
end
self.editButton({ index = index - 1, label = stats[index] .. whitespace, font_size = font_size })
end
-- formatting of "newStats": {Willpower, Intellect, Fight, Agility}
function updateStats(newStats)
if newStats and #newStats == 4 then
stats = newStats
elseif newStats then
printToAll("Provided new stats are incomplete or incorrectly formatted.", "Red")
return
end
for i = 1, 4 do changeButton(i) end
end