SCED/src/accessories/SearchAssistant.ttslua

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local playmatAPI = require("playermat/PlaymatApi")
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-- forward declaration of variables that are used across functions
local matColor
local setAsidePosition
local setAsideRotation
local drawDeckPosition
local quickParameters = {}
quickParameters.function_owner = self
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quickParameters.font_size = 165
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quickParameters.width = 275
quickParameters.height = 275
quickParameters.color = "White"
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-- common parameters
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local buttonParameters = {}
buttonParameters.function_owner = self
buttonParameters.font_size = 125
buttonParameters.width = 650
buttonParameters.height = 225
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buttonParameters.color = "White"
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local inputParameters = {}
inputParameters.function_owner = self
inputParameters.input_function = "updateSearchNumber"
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inputParameters.tooltip = "custom search amount"
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inputParameters.label = "#"
inputParameters.font_size = 175
inputParameters.width = 400
inputParameters.height = inputParameters.font_size + 23
inputParameters.position = { 0, 0.11, 0 }
inputParameters.alignment = 3
inputParameters.validation = 2
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function onLoad()
normalView()
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end
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-- regular view with search box
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function normalView()
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self.clearButtons()
self.clearInputs()
self.createInput(inputParameters)
-- create custom search button
buttonParameters.click_function = "searchCustom"
buttonParameters.tooltip = "Search the entered number of cards"
buttonParameters.position = { 0, 0.11, 0.65 }
buttonParameters.label = "Search"
self.createButton(buttonParameters)
-- create buttons to search 3, 6 or 9 cards
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quickParameters.click_function = "search3"
quickParameters.label = "3"
quickParameters.position = { -0.65, 0.11, -0.65 }
self.createButton(quickParameters)
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quickParameters.click_function = "search6"
quickParameters.label = "6"
quickParameters.position = { 0, 0.11, -0.65 }
self.createButton(quickParameters)
quickParameters.click_function = "search9"
quickParameters.label = "9"
quickParameters.position = { 0.65, 0.11, -0.65 }
self.createButton(quickParameters)
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end
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-- click functions
function search3(_, playerColor) startSearch(playerColor, 3) end
function search6(_, playerColor) startSearch(playerColor, 6) end
function search9(_, playerColor) startSearch(playerColor, 9) end
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-- view during a search with "done" buttons
function searchView()
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self.clearButtons()
self.clearInputs()
-- create the "End Search" button
buttonParameters.click_function = "endSearch"
buttonParameters.tooltip = "Left-click: Return cards and shuffle\nRight-click: Return cards without shuffling"
buttonParameters.position = { 0, 0.11, 0 }
buttonParameters.label = "End Search"
self.createButton(buttonParameters)
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end
-- input_function to get number of cards to search
function updateSearchNumber(_, _, input)
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inputParameters.value = tonumber(input)
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end
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-- starts the search with the number from the input field
function searchCustom(_, messageColor)
local number = inputParameters.value
if number ~= nil then
startSearch(messageColor, number)
else
printToColor("Enter the number of cards to search in the textbox.", messageColor, "Orange")
end
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end
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-- start the search (change UI, set handCards aside, draw cards)
function startSearch(messageColor, number)
matColor = playmatAPI.getMatColorByPosition(self.getPosition())
-- get draw deck
local drawDeck = playmatAPI.getDrawDeck(matColor)
if drawDeck == nil then
printToColor(matColor .. " draw deck could not be found!", messageColor, "Red")
return
end
drawDeckPosition = drawDeck.getPosition()
printToColor("Place target(s) of search on set aside hand.", messageColor, "Green")
-- get playmat orientation
local offset = -15
if matColor == "Orange" or matColor == "Red" then
offset = 15
end
-- get position and rotation for set aside cards
local handData = Player[matColor].getHandTransform()
local handCards = Player[matColor].getHandObjects()
setAsidePosition = handData.position + offset * handData.right
setAsideRotation = { handData.rotation.x, handData.rotation.y + 180, 180 }
for i = #handCards, 1, -1 do
handCards[i].setPosition(setAsidePosition - Vector(0, i * 0.3, 0))
handCards[i].setRotation(setAsideRotation)
end
-- handling for Norman Withers
for _, v in ipairs(searchArea(drawDeckPosition)) do
local object = v.hit_object
if object.tag == "Card" and not object.is_face_down then
object.flip()
Wait.time(function() drawDeck = playmatAPI.getDrawDeck(matColor) end, 1)
break
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end
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end
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Wait.time(function() drawDeck.deal(number, matColor) end, 1)
searchView()
end
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-- place handCards back into deck and optionally shuffle
function endSearch(_, _, isRightClick)
local handCards = Player[matColor].getHandObjects()
for i = #handCards, 1, -1 do
handCards[i].setPosition(drawDeckPosition + Vector(0, 6 - i * 0.3, 0))
handCards[i].setRotation(setAsideRotation)
end
if not isRightClick then
Wait.time(function()
local deck = playmatAPI.getDrawDeck(matColor)
if deck ~= nil then
deck.shuffle()
end
end, 2)
end
-- draw set aside cards (from the ground!)
for _, v in ipairs(searchArea(setAsidePosition - Vector(0, 5, 0))) do
local obj = v.hit_object
if obj.tag == "Deck" then
Wait.time(function()
obj.deal(#obj.getObjects(), matColor)
end, 1)
break
elseif obj.tag == "Card" then
obj.setPosition(Player[matColor].getHandTransform().position)
obj.flip()
break
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end
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end
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normalView()
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end
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-- utility function
function searchArea(position)
return Physics.cast({
origin = position,
direction = { 0, 1, 0 },
type = 3,
size = { 2, 2, 2 },
max_distance = 0
})
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end