SCED/src/playermat/GenericCounter.ttslua

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MIN_VALUE = -99
MAX_VALUE = 999
val = 0
function onSave() return JSON.encode(val) end
function onLoad(saved_data)
if saved_data ~= nil then
val = JSON.decode(saved_data)
end
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local name = self.getName()
local position = {}
if name == "Damage" or name == "Resources" then
position = { 0, 0.06, 0.1 }
elseif name == "Horror" then
position = { -0.025, 0.06, -0.025 }
else
position = { 0, 0.06, 0 }
end
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self.createButton({
label = tostring(val),
click_function = "addOrSubtract",
function_owner = self,
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position = position,
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height = 600,
width = 1000,
scale = { 1.5, 1.5, 1.5 },
font_size = 600,
font_color = { 1, 1, 1, 100 },
color = { 0, 0, 0, 0 }
})
end
function updateVal(newVal)
if tonumber(newVal) then
val = newVal
self.editButton({
index = 0,
label = tostring(val)
})
end
end
function addOrSubtract(_, _, alt_click)
val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)
self.editButton({ index = 0, label = tostring(val) })
end