SCED/objects/Playermat2Orange.bd0ff4.luascriptstate

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{
"activeInvestigatorClass": "Neutral",
"activeInvestigatorId": "00000",
"isClassTextureEnabled": true,
"isDrawButtonVisible": false,
"playerColor": "Orange",
"slotData": [
"any",
"any",
"any",
"Tarot",
"Hand (left)",
"Hand (right)",
"Ally",
"any",
"any",
"any",
"Accessory",
"Arcane",
"Arcane",
"Body"
]
}