346 lines
12 KiB
Plaintext
346 lines
12 KiB
Plaintext
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-- Clean Up Helper
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-- made by: Chr1Z
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-- description: Cleans up the table for the next scenario in a campaign:
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-- - sets counters to default values (resources and doom) or trauma values (health and sanity, if not disabled) from campaign log
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-- - puts everything on playmats and hands into respective trashcans
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-- - use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore")
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information = {
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version = "2.0",
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last_updated = "10.10.2022"
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}
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-- enable this for debugging
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SHOW_RAYS = false
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-- these objects will be ignored
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IGNORE_GUIDS = {
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-- big playmat, change image panel and investigator counter
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"b7b45b"; "f182ee"; "721ba2";
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-- bless/curse manager
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"afa06b"; "bd0253"; "5933fb";
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-- stuff on agenda/act playmat
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"85c4c6"; "4a3aa4"; "fea079"; "b015d8"; "11e0cf"; "9f334f"; "70b9f6"; "0a5a29";
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-- doom/location token bag
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"47ffc3"; "170f10";
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-- table
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"4ee1f2"
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}
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-- objects with this tag will be ignored
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IGNORE_TAG = "CleanUpHelper_ignore"
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-- colors and order for following tables
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COLORS = { "White"; "Orange"; "Green"; "Red"; "Agenda" }
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-- counter GUIDS (4x damage, 4x sanity, 4x resource and 1x doom)
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TOKEN_GUIDS = {
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"eb08d6"; "e64eec"; "1f5a0a"; "591a45";
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"468e88"; "0257d9"; "7b5729"; "beb964";
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"4406f0"; "816d84"; "cd15ac"; "a4b60d";
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"85c4c6"
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}
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-- default values (4x damage, 4x horror, 4x resources, 1x doom)
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DEFAULT_VALUES = {
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0; 0; 0; 0;
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0; 0; 0; 0;
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5; 5; 5; 5;
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0
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}
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PLAYERMAT_GUIDS = { "8b081b"; "bd0ff4"; "383d8b"; "0840d5" }
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CLUE_GUIDS = { "d86b7c"; "1769ed"; "032300"; "37be78" }
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TRASHCAN_GUIDS = { "147e80"; "f7b6c8"; "5f896a"; "4b8594"; "70b9f6" }
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PLAYMATZONE = getObjectFromGUID("a2f932")
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-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)
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PHYSICS_POSITION = {
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{ x = -54.5, y = 2, z = 21 };
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{ x = -54.5, y = 2, z = -21 };
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{ x = -25.0, y = 2, z = 26 };
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{ x = -25.0, y = 2, z = -26 };
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{ x = -02.0, y = 2, z = 10 };
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{ x = -00.0, y = 2, z = -27 }
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}
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PHYSICS_ROTATION = {
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{ x = 0, y = 270, z = 0 };
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{ x = 0, y = 270, z = 0 };
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{ x = 0, y = 000, z = 0 };
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{ x = 0, y = 180, z = 0 };
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{ x = 0, y = 270, z = 0 };
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{ x = 0, y = 000, z = 0 }
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}
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PHYSICS_SCALE = {
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{ x = 36.6, y = 1, z = 14.5 };
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{ x = 36.6, y = 1, z = 14.5 };
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{ x = 28.0, y = 1, z = 14.5 };
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{ x = 28.0, y = 1, z = 14.5 };
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{ x = 55.0, y = 1, z = 13.5 };
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{ x = 05.0, y = 1, z = 05.0 }
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}
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local BUTTON_PARAMETERS = {}
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BUTTON_PARAMETERS.function_owner = self
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-- saving the options
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function onSave() return JSON.encode({ tidy_playermats, import_trauma, reset_resources }) end
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function onLoad(saved_data)
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local loaded_data = JSON.decode(saved_data)
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if loaded_data ~= nil then
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tidy_playermats = loaded_data[1]
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import_trauma = loaded_data[2]
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reset_resources = loaded_data[3]
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else
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tidy_playermats = true
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import_trauma = true
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reset_resources = true
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end
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Clean Up Helper v" .. information["version"] .. " by Chr1Z", "Orange")
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printToAll("last updated: " .. information["last_updated"], "White")
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printToAll("ignore tag: " .. IGNORE_TAG, "White")
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printToAll("Player order in the campaign log for trauma import:\nWhite, Orange, Green, Red", "White")
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end)
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-- index 0: button as label
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BUTTON_PARAMETERS.label = "Clean Up Helper v" .. information["version"]
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BUTTON_PARAMETERS.click_function = "none"
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BUTTON_PARAMETERS.position = { x = 0, y = 0.1, z = -1.525 }
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BUTTON_PARAMETERS.height = 0
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BUTTON_PARAMETERS.width = 0
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BUTTON_PARAMETERS.font_size = 165
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BUTTON_PARAMETERS.font_color = "Black"
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self.createButton(BUTTON_PARAMETERS)
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-- index 1: option button for playermats
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BUTTON_PARAMETERS.label = "Tidy playermats: " .. (tidy_playermats and "✓" or "✗")
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BUTTON_PARAMETERS.color = { 0, 0, 0, 0.95 }
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BUTTON_PARAMETERS.click_function = "toggle1"
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BUTTON_PARAMETERS.position.z = -0.8
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BUTTON_PARAMETERS.height = 275
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BUTTON_PARAMETERS.width = 1550
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BUTTON_PARAMETERS.font_size = 165
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BUTTON_PARAMETERS.font_color = "White"
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self.createButton(BUTTON_PARAMETERS)
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-- index 2: option button for trauma import
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BUTTON_PARAMETERS.label = "Import trauma: " .. (import_trauma and "✓" or "✗")
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BUTTON_PARAMETERS.click_function = "toggle2"
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BUTTON_PARAMETERS.position.z = -0.1
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self.createButton(BUTTON_PARAMETERS)
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-- index 3: option button for resources
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BUTTON_PARAMETERS.label = "Reset resources: " .. (reset_resources and "✓" or "✗")
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BUTTON_PARAMETERS.click_function = "toggle3"
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BUTTON_PARAMETERS.position.z = 0.6
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self.createButton(BUTTON_PARAMETERS)
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-- index 4: start button
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BUTTON_PARAMETERS.label = "Start!"
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BUTTON_PARAMETERS.click_function = "cleanUp"
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BUTTON_PARAMETERS.position.z = 1.3
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BUTTON_PARAMETERS.width = 775
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self.createButton(BUTTON_PARAMETERS)
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-- create single table for ignoring
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for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(TRASHCAN_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(PLAYERMAT_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(TOKEN_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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end
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---------------------------------------------------------
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-- click functions for option buttons
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---------------------------------------------------------
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function toggle1()
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tidy_playermats = not tidy_playermats
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self.editButton({ index = 1, label = "Tidy playermats: " .. (tidy_playermats and "✓" or "✗") })
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end
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function toggle2()
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import_trauma = not import_trauma
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self.editButton({ index = 2, label = "Import trauma: " .. (import_trauma and "✓" or "✗") })
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end
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function toggle3()
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reset_resources = not reset_resources
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self.editButton({ index = 3, label = "Reset resources: " .. (reset_resources and "✓" or "✗") })
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end
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---------------------------------------------------------
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-- main function
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---------------------------------------------------------
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function cleanUp()
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printToAll("------------------------------", "White")
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printToAll("Clean up started!", "Orange")
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printToAll("Resetting counters...", "White")
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getTrauma()
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resetCounters()
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printToAll("Discarding player hands...", "White")
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discardHands()
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printToAll("Tidying big playmat...", "White")
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startLuaCoroutine(self, "tidyPlaymatCoroutine")
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end
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---------------------------------------------------------
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-- modular functions, called by other functions
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---------------------------------------------------------
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-- set counters to reset values
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function resetCounters()
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for i, guid in ipairs(TOKEN_GUIDS) do
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-- skip this step for resource tokens when option disabled (token number 9-12)
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if reset_resources or (i < 9 or i > 12) then
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local TOKEN = getObjectFromGUID(guid)
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if TOKEN ~= nil then
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TOKEN.setVar("val", RESET_VALUES[i])
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TOKEN.call("updateVal")
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TOKEN.call("updateSave")
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else
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printToAll("Token number " .. i .. " could not be found and was skipped.", "Yellow")
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end
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end
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end
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end
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-- read values for trauma from campaign log if enabled
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function getTrauma()
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-- load default values
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RESET_VALUES = {}
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for k, v in pairs(DEFAULT_VALUES) do
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RESET_VALUES[k] = v
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end
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-- stop here if trauma import is disabled
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if not import_trauma then
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printToAll("Default values for health and sanity loaded.", "Yellow")
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return
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end
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-- get campaign log
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local c_log = findObjects(6)[1]
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if c_log == nil then
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printToAll("Campaign log not found in standard position!", "Yellow")
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printToAll("Default values for health and sanity loaded.", "Yellow")
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return
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end
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-- get data from campaign log if possible
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local counterData = c_log.hit_object.getVar("ref_buttonData")
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if counterData ~= nil then
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printToAll("Trauma values found in campaign log!", "Green")
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for i = 1, 10, 3 do
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RESET_VALUES[1 + (i - 1) / 3] = counterData.counter[i].value
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RESET_VALUES[5 + (i - 1) / 3] = counterData.counter[i + 1].value
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end
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else
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printToAll("Trauma values could not be found in campaign log!", "Yellow")
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printToAll("Default values for health and sanity loaded.", "Yellow")
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end
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end
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-- discard all hand objects
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function discardHands()
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for i = 1, 4 do
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local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
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local hand = Player[COLORS[i]].getHandObjects()
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if trashcan == nil then return end
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for j = #hand, 1, -1 do trashcan.putObject(hand[j]) end
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end
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end
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-- clean up for big playmat
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function tidyPlaymatCoroutine()
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local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5])
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if PLAYMATZONE == nil then
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printToAll("Scripting zone for big playmat could not be found!", "Red")
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elseif trashcan == nil then
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printToAll("Trashcan for big playmat could not be found!", "Red")
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else
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for _, obj in ipairs(PLAYMATZONE.getObjects()) do
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-- ignore these elements
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if indexOf(IGNORE_GUIDS, obj.getGUID()) == nil and obj.hasTag(IGNORE_TAG) == false then
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coroutine.yield(0)
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trashcan.putObject(obj)
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end
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end
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end
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printToAll("Tidying playermats and agenda mat...", "White")
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startLuaCoroutine(self, "tidyPlayerMatCoroutine")
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return 1
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end
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-- clean up for the four playermats and the agenda/act playmat
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function tidyPlayerMatCoroutine()
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for i = 1, 5 do
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-- skip playermat (1-4) if option disabled
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if tidy_playermats or i == 5 then
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-- delay for animation purpose
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for k = 1, 30 do coroutine.yield(0) end
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-- get respective trashcan
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local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
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if trashcan == nil then
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printToAll("Trashcan for " .. COLORS[i] .. " playmat could not be found!", "Red")
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return
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end
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for _, entry in ipairs(findObjects(i)) do
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local obj = entry.hit_object
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local desc_low = string.lower(obj.getDescription())
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-- ignore these elements
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if indexOf(IGNORE_GUIDS, obj.getGUID()) == nil and
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obj.hasTag(IGNORE_TAG) == false and
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desc_low ~= "action token" then
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coroutine.yield(0)
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trashcan.putObject(obj)
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-- flip action tokens back to ready
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elseif desc_low == "action token" and obj.is_face_down then
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obj.flip()
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end
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end
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end
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end
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printToAll("Clean up completed!", "Green")
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return 1
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end
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---------------------------------------------------------
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-- helper functions
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---------------------------------------------------------
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-- find objects depending on index (1 to 4 for playermats, 5 for agenda/act playmat, 6 for campaign log)
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function findObjects(num)
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return Physics.cast({
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direction = { 0, 1, 0 },
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max_distance = 2,
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type = 3,
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size = PHYSICS_SCALE[num],
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origin = PHYSICS_POSITION[num],
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orientation = PHYSICS_ROTATION[num],
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debug = SHOW_RAYS
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})
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end
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-- helper to search array
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function indexOf(array, value)
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for i, v in ipairs(array) do
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if v == value then
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return i
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end
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end
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end
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