SCED/src/playercards/AllCardsBagApi.ttslua

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do
local AllCardsBagApi = {}
local ALL_CARDS_BAG_GUID = "15bb07"
-- Returns a specific card from the bag, based on ArkhamDB ID
-- @param table:
-- id: String ID of the card to retrieve
-- @return: If the indexes are still being constructed, an empty table is
-- returned. Otherwise, a single table with the following fields
-- cardData: TTS object data, suitable for spawning the card
-- cardMetadata: Table of parsed metadata
AllCardsBagApi.getCardById = function(params)
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("getCardById", params)
end
-- Gets a random basic weakness from the bag. Once a given ID has been returned
-- it will be removed from the list and cannot be selected again until a reload
-- occurs or the indexes are rebuilt, which will refresh the list to include all
-- weaknesses.
-- @return: String ID of the selected weakness.
AllCardsBagApi.getRandomWeaknessId = function()
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("getRandomWeaknessId")
end
AllCardsBagApi.isIndexReady = function()
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("isIndexReady")
end
-- Called by Hotfix bags when they load. If we are still loading indexes, then
-- the all cards and hotfix bags are being loaded together, and we can ignore
-- this call as the hotfix will be included in the initial indexing. If it is
-- called once indexing is complete it means the hotfix bag has been added
-- later, and we should rebuild the index to integrate the hotfix bag.
AllCardsBagApi.rebuildIndexForHotfix = function()
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("rebuildIndexForHotfix")
end
-- Searches the bag for cards which match the given name and returns a list. Note that this is
-- an O(n) search without index support. It may be slow.
-- @param array must contain these fields to define the search:
-- name String or string fragment to search for names
-- exact Whether the name match should be exact
AllCardsBagApi.getCardsByName = function(params)
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("getCardsByName", params)
end
AllCardsBagApi.isBagPresent = function()
return getObjectFromGUID(ALL_CARDS_BAG_GUID) and true
end
-- Returns a list of cards from the bag matching a class and level (0 or upgraded)
-- @param table:
-- class: String class to retrieve ("Guardian", "Seeker", etc)
-- isUpgraded: true for upgraded cards (Level 1-5), false for Level 0
-- @return: If the indexes are still being constructed, returns an empty table.
-- Otherwise, a list of tables, each with the following fields
-- cardData: TTS object data, suitable for spawning the card
-- cardMetadata: Table of parsed metadata
AllCardsBagApi.getCardsByClassAndLevel = function(params)
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("getCardsByClassAndLevel", params)
end
AllCardsBagApi.getCardsByCycle = function(cycle)
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("getCardsByCycle", cycle)
end
AllCardsBagApi.getUniqueWeaknesses = function()
return getObjectFromGUID(ALL_CARDS_BAG_GUID).call("getUniqueWeaknesses")
end
return AllCardsBagApi
end