SCED/src/core/Global.ttslua

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---------------------------------------------------------
-- general setup
---------------------------------------------------------
ENCOUNTER_DECK_POS = {-3.93, 1, 5.76}
ENCOUNTER_DECK_DISCARD_POSITION = {-3.85, 1, 10.38}
-- optionPanel data
optionPanel = {}
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-- GUID of data helper
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DATA_HELPER_GUID = "708279"
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-- GUIDs that will not be interactable (e.g. parts of the table)
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local NOT_INTERACTABLE = {
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"6161b4", -- Decoration-Map
"721ba2", -- PlayArea
"9f334f", -- MythosArea
"463022", -- Panel behind tentacle stand
"f182ee", -- InvestigatorCount
"7bff34", -- Tentacle stand
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"8646eb", -- horizontal border left
"75937e", -- horizontal border right
"612072", -- vertical border left
"975c39", -- vertical border right
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}
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local chaosTokens = {}
local chaosTokensLastMat = nil
local IS_RESHUFFLING = false
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local bagSearchers = {}
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local MAT_COLORS = {"White", "Orange", "Green", "Red"}
local hideTitleSplashWaitFunctionId = nil
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local playmatApi = require("playermat/PlaymatApi")
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local tokenManager = require("core/token/TokenManager")
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local playAreaAPI = require("core/PlayAreaApi")
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local soundCubeApi = require("core/SoundCubeApi")
local mythosAreaApi = require("core/MythosAreaApi")
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local tokenArrangerApi = require("accessories/TokenArrangerApi")
local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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-- online functionality related variables
local MOD_VERSION = "3.1.0"
local SOURCE_REPO = 'https://raw.githubusercontent.com/chr1z93/loadable-objects/main'
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local library, requestObj, modMeta, notificationVisible
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local dontNotify = {}
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---------------------------------------------------------
-- data for tokens
---------------------------------------------------------
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TOKEN_DATA = {
damage = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357115146/903D11AAE7BD5C254C8DC136E9202EE516289DEA/", scale = {0.17, 0.17, 0.17}},
horror = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357163535/6D9E0756503664D65BDB384656AC6D4BD713F5FC/", scale = {0.17, 0.17, 0.17}},
resource = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/", scale = {0.17, 0.17, 0.17}},
doom = {image = "https://i.imgur.com/EoL7yaZ.png", scale = {0.17, 0.17, 0.17}},
clue = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/", scale = {0.15, 0.15, 0.15}}
}
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ID_URL_MAP = {
['blue'] = {name = "Elder Sign", url = 'https://i.imgur.com/nEmqjmj.png'},
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['p1'] = {name = "+1", url = 'https://i.imgur.com/uIx8jbY.png'},
['0'] = {name = "0", url = 'https://i.imgur.com/btEtVfd.png'},
['m1'] = {name = "-1", url = 'https://i.imgur.com/w3XbrCC.png'},
['m2'] = {name = "-2", url = 'https://i.imgur.com/bfTg2hb.png'},
['m3'] = {name = "-3", url = 'https://i.imgur.com/yfs8gHq.png'},
['m4'] = {name = "-4", url = 'https://i.imgur.com/qrgGQRD.png'},
['m5'] = {name = "-5", url = 'https://i.imgur.com/3Ym1IeG.png'},
['m6'] = {name = "-6", url = 'https://i.imgur.com/c9qdSzS.png'},
['m7'] = {name = "-7", url = 'https://i.imgur.com/4WRD42n.png'},
['m8'] = {name = "-8", url = 'https://i.imgur.com/9t3rPTQ.png'},
['skull'] = {name = "Skull", url = 'https://i.imgur.com/stbBxtx.png'},
['cultist'] = {name = "Cultist", url = 'https://i.imgur.com/VzhJJaH.png'},
['tablet'] = {name = "Tablet", url = 'https://i.imgur.com/1plY463.png'},
['elder'] = {name = "Elder Thing", url = 'https://i.imgur.com/ttnspKt.png'},
['red'] = {name = "Auto-fail", url = 'https://i.imgur.com/lns4fhz.png'},
['bless'] = {name = "Bless", url = 'http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/'},
['curse'] = {name = "Curse", url = 'http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/'},
['frost'] = {name = "Frost", url = 'http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/'}
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}
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---------------------------------------------------------
-- data for chaos token stat tracker
---------------------------------------------------------
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local MAT_GUID_TO_COLOR = {
["Overall"] = "Overall",
["8b081b"] = "White",
["bd0ff4"] = "Orange",
["383d8b"] = "Green",
["0840d5"] = "Red"
}
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local tokenDrawingStats = {
["Overall"] = {},
["8b081b"] = {},
["bd0ff4"] = {},
["383d8b"] = {},
["0840d5"] = {}
}
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---------------------------------------------------------
-- general code
---------------------------------------------------------
-- saving state of optionPanel to restore later
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function onSave() return JSON.encode({ optionPanel = optionPanel, dontNotify = dontNotify }) end
function onLoad(savedData)
if savedData then
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loadedData = JSON.decode(savedData)
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optionPanel = loadedData.optionPanel
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dontNotify = loadedData.dontNotify
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updateOptionPanelState()
else
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print("Saved state could not be found!")
end
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for _, guid in ipairs(NOT_INTERACTABLE) do
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local obj = getObjectFromGUID(guid)
if obj ~= nil then obj.interactable = false end
end
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getModVersion()
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math.randomseed(os.time())
end
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---------------------------------------------------------
-- encounter card drawing
---------------------------------------------------------
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function isDeck(x) return x.tag == 'Deck' end
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function isCardOrDeck(x) return x.tag == 'Card' or x.tag == 'Deck' end
-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
-- chaos bag during search operations to avoid this.
function onObjectSearchStart(object, playerColor)
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chaosbag = findChaosBag()
if object == chaosbag then
bagSearchers[playerColor] = true
end
end
-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
-- chaos bag during search operations to avoid this.
function onObjectSearchEnd(object, playerColor)
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chaosbag = findChaosBag()
if object == chaosbag then
bagSearchers[playerColor] = nil
end
end
-- Pass object enter container events to the PlayArea to clear vector lines from dragged cards.
-- This requires the try method as cards won't exist any more after they enter a deck, so the lines
-- can't be cleared.
function tryObjectEnterContainer(container, object)
playAreaAPI.tryObjectEnterContainer(container, object)
return true
end
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function drawEncountercard(params)
local position = params[1]
local rotation = params[2]
local alwaysFaceUp = params[3]
local card
local items = findInRadiusBy(ENCOUNTER_DECK_POS, 4, isCardOrDeck)
if #items > 0 then
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for _, v in ipairs(items) do
if v.tag == 'Deck' then
card = v.takeObject({index = 0})
break
end
end
-- we didn't find the deck so just pull the first thing we did find
if card == nil then card = items[1] end
actualEncounterCardDraw(card, params)
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else
-- nothing here, time to reshuffle
reshuffleEncounterDeck(params)
end
end
function actualEncounterCardDraw(card, params)
local position = params[1]
local rotation = params[2]
local alwaysFaceUp = params[3]
local faceUpRotation = 0
if not alwaysFaceUp then
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local metadata = JSON.decode(card.getGMNotes()) or {}
if metadata.hidden or getObjectFromGUID(DATA_HELPER_GUID).call('checkHiddenCard', card.getName()) then
faceUpRotation = 180
end
end
card.setPositionSmooth(position, false, false)
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card.setRotationSmooth({0, rotation.y, faceUpRotation}, false, false)
end
function reshuffleEncounterDeck(params)
-- finishes moving the deck back and draws a card
local function move(deck)
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deck.setPositionSmooth({ENCOUNTER_DECK_POS[1], ENCOUNTER_DECK_POS[2] + 2, ENCOUNTER_DECK_POS[3]}, false, true)
actualEncounterCardDraw(deck.takeObject({index=0}), params)
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Wait.time(function() IS_RESHUFFLING = false end, 1)
end
-- bail out if we're mid reshuffle
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if IS_RESHUFFLING then return end
local discarded = findInRadiusBy(ENCOUNTER_DECK_DISCARD_POSITION, 4, isDeck)
if #discarded > 0 then
IS_RESHUFFLING = true
local deck = discarded[1]
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if not deck.is_face_down then deck.flip() end
deck.shuffle()
Wait.time(|| move(deck), 0.3)
else
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printToAll("Couldn't find encounter discard pile to reshuffle.", {1, 0, 0})
end
end
function findInRadiusBy(pos, radius, filter)
local objList = Physics.cast({
origin = pos,
direction = {0, 1, 0},
type = 2,
size = {radius, radius, radius},
max_distance = 0
})
local filteredList = {}
for _, obj in ipairs(objList) do
if filter and filter(obj.hit_object) then
table.insert(filteredList, obj.hit_object)
end
end
return filteredList
end
---------------------------------------------------------
-- chaos token drawing
---------------------------------------------------------
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-- checks scripting zone for chaos bag (also called by a lot of objects!)
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function findChaosBag()
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local chaosbag_zone = getObjectFromGUID("83ef06")
-- error handling: scripting zone not found
if chaosbag_zone == nil then
printToAll("Zone for chaos bag detection couldn't be found.", "Red")
return
end
for _, item in ipairs(chaosbag_zone.getObjects()) do
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if item.getDescription() == "Chaos Bag" then
return item
end
end
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-- error handling: chaos bag not found
printToAll("Chaos bag couldn't be found.", "Red")
end
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function returnChaosTokens()
for _, token in pairs(chaosTokens) do
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if token ~= nil then chaosbag.putObject(token) end
end
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chaosTokens = {}
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end
-- Checks to see if the chaos bag can be manipulated. If a player is searching the bag when tokens
-- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the
-- contents of the bag should check this method before doing so.
-- This method will broadcast a message to all players if the bag is being searched.
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---@return Boolean. True if the bag is manipulated, false if it should be blocked.
function canTouchChaosTokens()
for color, searching in pairs(bagSearchers) do
if searching then
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broadcastToAll("Someone is searching the chaos bag, can't touch the tokens.", "Red")
return false
end
end
return true
end
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-- called by playermats (by the "Draw chaos token" button)
function drawChaosToken(params)
if not canTouchChaosTokens() then return end
local mat = params[1]
local tokenOffset = params[2]
local isRightClick = params[3]
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chaosbag = findChaosBag()
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-- return token(s) on other playmat first
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if chaosTokensLastMat ~= nil and chaosTokensLastMat ~= mat and #chaosTokens ~= 0 then
returnChaosTokens()
chaosTokensLastMat = nil
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return
end
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chaosTokensLastMat = mat
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-- if we have left clicked and have no tokens OR if we have right clicked
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if isRightClick or #chaosTokens == 0 then
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if #chaosbag.getObjects() == 0 then return end
chaosbag.shuffle()
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-- add the token to the list, compute new position based on list length
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tokenOffset[1] = tokenOffset[1] + (0.17 * #chaosTokens)
local token = chaosbag.takeObject({
index = 0,
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position = mat.positionToWorld(tokenOffset),
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rotation = mat.getRotation()
})
-- get data for token description
local name = token.getName()
local tokenData = mythosAreaApi.returnTokenData().tokenData or {}
local specificData = tokenData[name] or {}
token.setDescription(specificData.description or "")
-- track the chaos token (for stat tracker and future returning)
trackChaosToken(name, mat.getGUID())
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chaosTokens[#chaosTokens + 1] = token
return
else
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returnChaosTokens()
end
end
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---------------------------------------------------------
-- token spawning
---------------------------------------------------------
-- DEPRECATED. Use TokenManager instead.
-- Spawns a single token.
---@param params Table. Array with arguments to the method. 1 = position, 2 = type, 3 = rotation
function spawnToken(params)
return tokenManager.spawnToken(params[1], params[2], params[3])
end
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---------------------------------------------------------
-- chaos token stat tracker
---------------------------------------------------------
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function trackChaosToken(tokenName, matGUID)
tokenDrawingStats["Overall"][tokenName] = (tokenDrawingStats["Overall"][tokenName] or 0) + 1
tokenDrawingStats[matGUID][tokenName] = (tokenDrawingStats[matGUID][tokenName] or 0) + 1
end
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-- Left-click: print stats, Right-click: reset stats
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function handleStatTrackerClick(_, _, isRightClick)
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if isRightClick then
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for key, _ in pairs(tokenDrawingStats) do
tokenDrawingStats[key] = {}
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end
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else
local squidKing = "Nobody"
local maxSquid = 0
local playerColor, playerName
for key, personalStats in pairs(tokenDrawingStats) do
if personalStats ~= {} then
if key == "Overall" then
playerColor = "White"
playerName = "Overall"
else
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playerColor = playmatApi.getPlayerColor(MAT_GUID_TO_COLOR[key])
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playerName = Player[playerColor].steam_name or playerColor
local playerSquidCount = personalStats["Auto-fail"] or 0
if playerSquidCount > maxSquid then
squidKing = playerName
maxSquid = playerSquidCount
end
end
printToAll("------------------------------")
printToAll(playerName .. " Stats", playerColor)
for tokenName, value in pairs(personalStats) do
if value then
printToAll(tokenName .. ': ' .. tostring(value))
end
end
end
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end
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printToAll("------------------------------")
printToAll(squidKing .. " is an auto-fail magnet.", {255, 0, 0})
end
end
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---------------------------------------------------------
-- Difficulty selector script
---------------------------------------------------------
-- called for button creation on the difficulty selectors
---@param object object Usually "self"
---@param key string Name of the scenario
function createSetupButtons(args)
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local data = getDataValue('modeData', args.key)
if data ~= nil then
local buttonParameters = {}
buttonParameters.function_owner = args.object
buttonParameters.position = {0, 0.1, -0.15}
buttonParameters.scale = {0.47, 1, 0.47}
buttonParameters.height = 200
buttonParameters.width = 1150
buttonParameters.color = {0.87, 0.8, 0.7}
if data.easy ~= nil then
buttonParameters.label = "Easy"
buttonParameters.click_function = "easyClick"
args.object.createButton(buttonParameters)
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
end
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if data.normal ~= nil then
buttonParameters.label = "Standard"
buttonParameters.click_function = "normalClick"
args.object.createButton(buttonParameters)
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
end
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if data.hard ~= nil then
buttonParameters.label = "Hard"
buttonParameters.click_function = "hardClick"
args.object.createButton(buttonParameters)
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
end
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if data.expert ~= nil then
buttonParameters.label = "Expert"
buttonParameters.click_function = "expertClick"
args.object.createButton(buttonParameters)
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
end
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if data.standalone ~= nil then
buttonParameters.label = "Standalone"
buttonParameters.click_function = "standaloneClick"
args.object.createButton(buttonParameters)
end
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end
end
-- called for adding chaos tokens
---@param object object Usually "self"
---@param key string Name of the scenario
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---@param mode string difficulty (e.g. "hard" or "expert")
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function fillContainer(args)
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local data = getDataValue('modeData', args.key)
if data == nil then return end
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local value = data[args.mode]
if value == nil or value.token == nil then return end
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local tokenList = {}
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for _, tokenId in ipairs(value.token) do
table.insert(tokenList, tokenId)
end
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if value.append ~= nil then
for _, tokenId in ipairs(value.append) do
table.insert(tokenList, tokenId)
end
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end
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-- randomly choose tokens for specific Carcosa scenarios in standalone
if value.random then
local n = #value.random
if n > 0 then
for _, tokenId in ipairs(value.random[math.random(1, n)]) do
table.insert(tokenList, tokenId)
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end
end
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end
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setChaosBagState(tokenList)
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if value.message then
broadcastToAll(value.message)
end
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if value.warning then
broadcastToAll(value.warning, { 1, 0.5, 0.5 })
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end
end
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function getDataValue(storage, key)
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local data = getObjectFromGUID(DATA_HELPER_GUID).getTable(storage)
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if data ~= nil then
local value = data[key]
if value ~= nil then
local res = {}
for m, v in pairs(value) do
res[m] = v
if res[m].parent ~= nil then
local parentData = getDataValue(storage, res[m].parent)
if parentData ~= nil and parentData[m] ~= nil and parentData[m].token ~= nil then
res[m].token = parentData[m].token
end
res[m].parent = nil
end
end
return res
end
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end
end
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-- respawns the chaos bag with a new state of tokens
---@param tokenList Table List of chaos token ids
function setChaosBagState(tokenList)
if not canTouchChaosTokens() then return end
local chaosbag = findChaosBag()
local chaosbagData = chaosbag.getData()
local reserveData = getObjectFromGUID("106418").getData()
local tokenCache = {}
local containedObjects = {}
-- create a temporary copy of the data for each chaos token
for _, objData in ipairs(reserveData.ContainedObjects) do
tokenCache[objData.Nickname] = objData
end
-- iterate over tokenlist and insert specified tokens into new table
for _, tokenId in ipairs(tokenList) do
local tokenName = ID_URL_MAP[tokenId].name
table.insert(containedObjects, tokenCache[tokenName])
end
-- overwrite chaos bag content and respawn it
chaosbagData.ContainedObjects = containedObjects
chaosbag.destruct()
spawnObjectData({data = chaosbagData})
-- remove tokens that are still in play
for _, token in pairs(chaosTokens) do
if token ~= nil then token.destruct() end
end
chaosTokens = {}
chaosTokensLastMat = nil
-- reset bless / curse manager
blessCurseManagerApi.removeTakenTokensAndReset()
printToAll("Chaos bag set to chosen difficulty.", "Green")
end
-- spawns the specified chaos token and puts it into the chaos bag
---@param id String ID of the chaos token
function spawnChaosToken(id)
if not canTouchChaosTokens() then return end
id = id:lower()
local chaosbag = findChaosBag()
local url = ID_URL_MAP[id].url or ""
if url ~= "" then
return spawnObject({
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type = 'Custom_Tile',
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position = { 0.49, 3, 0 },
scale = { 0.81, 1.0, 0.81 },
rotation = {0, 270, 0},
callback_function = function(obj)
obj.setName(ID_URL_MAP[id].name)
chaosbag.putObject(obj)
tokenArrangerApi.layout()
end
}).setCustomObject({
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type = 2,
image = url,
thickness = 0.1
})
end
end
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-- removes the specified chaos token from the chaos bag
---@param id String ID of the chaos token
function removeChaosToken(id)
if not canTouchChaosTokens() then return end
local tokens = {}
local chaosbag = findChaosBag()
local name = ID_URL_MAP[id].name
for _, v in ipairs(chaosbag.getObjects()) do
if v.name == name then table.insert(tokens, v.guid) end
end
-- error handling: no matching token found
if #tokens == 0 then
printToAll("No " .. name .. " tokens in the chaos bag.", "Yellow")
return
end
chaosbag.takeObject({
guid = tokens[1],
smooth = false,
callback_function = function(obj)
obj.destruct()
tokenArrangerApi.layout()
end
})
printToAll("Removing " .. name .. " token (in bag: " .. #tokens - 1 .. ")", "White")
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end
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-- empty the chaos bag
function emptyChaosBag()
if not canTouchChaosTokens() then return end
local chaosbag = findChaosBag()
for _, object in ipairs(chaosbag.getObjects()) do
chaosbag.takeObject({callback_function = function(item) item.destruct() end})
end
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end
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---------------------------------------------------------
-- Content Importing and XML functions
---------------------------------------------------------
function onClick_refreshList()
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local request = WebRequest.get(SOURCE_REPO .. '/library.json', completed_list_update)
requestObj = request
startLuaCoroutine(Global, 'downloadCoroutine')
end
function onClick_select(player, params)
params = JSON.decode(urldecode(params))
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local url = SOURCE_REPO .. '/' .. params.url
local request = WebRequest.get(url, function (request) complete_obj_download(request, params) end )
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requestObj = request
startLuaCoroutine(Global, 'downloadCoroutine')
end
function onClick_load()
UI.show('progress_display')
UI.hide('load_button')
end
function onClick_toggleUi(_, title)
UI.hide('optionPanel')
UI.hide('load_ui')
-- when same button is clicked or close window button is pressed, don't open UI
if UI.getValue('title') ~= title and title ~= 'Hidden' then
UI.setValue('title', title)
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if title == "Options" then
UI.show('optionPanel')
else
update_window_content(title)
UI.show('load_ui')
end
else
UI.setValue('title', "Hidden")
end
end
function downloadCoroutine()
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while requestObj do
UI.setAttribute('download_progress', 'percentage', requestObj.download_progress * 100)
coroutine.yield(0)
end
return 1
end
function update_list(objects)
local ui = UI.getXmlTable()
local update_height = find_tag_with_id(ui, 'ui_update_height')
local update_children = find_tag_with_id(update_height.children, 'ui_update_point')
update_children.children = {}
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for _, v in ipairs(objects) do
local s = JSON.encode(v);
table.insert(update_children.children,
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{ tag = 'Text',
value = v.name,
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attributes = { onClick = 'onClick_select(' .. urlencode(JSON.encode(v)) .. ')', alignment = 'MiddleLeft' }
})
end
update_height.attributes.height = #(update_children.children) * 24
UI.setXmlTable(ui)
end
function update_window_content(new_title)
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if not library then return end
if new_title == 'Campaigns' then
update_list(library.campaigns)
elseif new_title == 'Standalone Scenarios' then
update_list(library.scenarios)
elseif new_title == 'Investigators' then
update_list(library.investigators)
elseif new_title == 'Community Content' then
update_list(library.community)
elseif new_title == 'Extras' then
update_list(library.extras)
else
update_list({})
end
end
function complete_obj_download(request, params)
assert(request.is_done)
if request.is_error or request.response_code ~= 200 then
print('error: ' .. request.error)
else
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if pcall(function()
local replaced_object
pcall(function()
if params.replace then
replaced_object = getObjectFromGUID(params.replace)
end
end)
local json = request.text
if replaced_object then
local pos = replaced_object.getPosition()
local rot = replaced_object.getRotation()
destroyObject(replaced_object)
Wait.frames(function()
spawnObjectJSON({json = json, position = pos, rotation = rot})
end, 1)
else
spawnObjectJSON({json = json})
end
end) then
print('Object loaded.')
else
print('Error loading object.')
end
end
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requestObj = nil
UI.setAttribute('download_progress', 'percentage', 100)
end
-- the download button on the placeholder objects calls this to directly initiate a download
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-- params is a table with url and guid of replacement object, which happens to match what onClick_select wants
function placeholder_download(params)
onClick_select(nil, JSON.encode(params))
end
function completed_list_update(request)
assert(request.is_done)
if request.is_error or request.response_code ~= 200 then
print('error: ' .. request.error)
else
local json_response = nil
if pcall(function () json_response = JSON.decode(request.text) end) then
library = json_response
update_window_content(UI.getValue('title'))
else
print('error parsing downloaded library')
end
end
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requestObj = nil
UI.setAttribute('download_progress', 'percentage', 100)
end
function find_tag_with_id(ui, id)
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for _, obj in ipairs(ui) do
if obj.attributes and obj.attributes.id and obj.attributes.id == id then return obj end
if obj.children then
local result = find_tag_with_id(obj.children, id)
if result then return result end
end
end
return nil
end
function urlencode(str)
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local str = string.gsub(str, "([^A-Za-z0-9-_.~])",
function (c) return string.format("%%%02X", string.byte(c)) end)
return str
end
function urldecode(str)
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local str = string.gsub(str, "%%(%x%x)",
function (h) return string.char(tonumber(h, 16)) end)
return str
end
---------------------------------------------------------
-- Option Panel related functionality
---------------------------------------------------------
-- called by toggling an option
function onClick_toggleOption(_, id)
local state = self.UI.getAttribute(id, "isOn")
-- flip state (and handle stupid "False" value)
if state == "False" then
state = true
else
state = false
end
self.UI.setAttribute(id, "isOn", state)
applyOptionPanelChange(id, state)
end
-- sets the option panel to the correct state (corresponding to 'optionPanel')
function updateOptionPanelState()
for id, enabled in pairs(optionPanel) do
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if (type(enabled) == "boolean" and enabled)
or (type(enabled) == "string" and enabled)
or (type(enabled) == "table" and #enabled ~= 0) then
self.UI.setAttribute(id, "isOn", true)
else
self.UI.setAttribute(id, "isOn", "False")
end
end
end
-- handles the applying of option selections and calls the respective functions based
---@param id String ID of the option that was selected or deselected
---@param state Boolean State of the option (true = enabled)
function applyOptionPanelChange(id, state)
-- option: Snap tags
if id == "useSnapTags" then
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playmatApi.setLimitSnapsByType(state, "All")
optionPanel[id] = state
-- option: Draw 1 button
elseif id == "showDrawButton" then
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playmatApi.showDrawButton(state, "All")
optionPanel[id] = state
-- option: Clickable clue counters
elseif id == "useClueClickers" then
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playmatApi.clickableClues(state, "All")
optionPanel[id] = state
-- update master clue counter
getObjectFromGUID("4a3aa4").setVar("useClickableCounters", state)
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-- option: Clickable resource counters
elseif id == "useResourceCounters" then
optionPanel[id] = state
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-- option: Play area snap tags
elseif id == "playAreaSnapTags" then
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playAreaAPI.setLimitSnapsByType(state)
optionPanel[id] = state
-- option: Show Title on placing scenarios
elseif id == "showTitleSplash" then
optionPanel[id] = state
-- option: Show token arranger
elseif id == "showTokenArranger" then
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optionPanel[id] = spawnOrRemoveHelper(state, "Token Arranger", {-42.3, 1.6, -46.5})
-- option: Show clean up helper
elseif id == "showCleanUpHelper" then
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optionPanel[id] = spawnOrRemoveHelper(state, "Clean Up Helper", {-66, 1.6, 46})
-- option: Show hand helper for each player
elseif id == "showHandHelper" then
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for i, color in ipairs(MAT_COLORS) do
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local pos = playmatApi.transformLocalPosition({0.05, 0, -1.182}, color)
local rot = playmatApi.returnRotation(color)
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optionPanel[id][i] = spawnOrRemoveHelper(state, "Hand Helper", pos, rot)
end
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-- option: Show search assistant for each player
elseif id == "showSearchAssistant" then
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for i, color in ipairs(MAT_COLORS) do
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local pos = playmatApi.transformLocalPosition({-0.3, 0, -1.182}, color)
local rot = playmatApi.returnRotation(color)
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optionPanel[id][i] = spawnOrRemoveHelper(state, "Search Assistant", pos, rot)
end
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-- option: Show chaos bag manager
elseif id == "showChaosBagManager" then
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optionPanel[id] = spawnOrRemoveHelper(state, "Chaos Bag Manager", {-66, 1.6, -49.5})
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-- option: Show attachment helper
elseif id == "showAttachmentHelper" then
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optionPanel[id] = spawnOrRemoveHelper(state, "Attachment Helper", {-62, 1.4, 0})
-- option: Show navigation overlay
elseif id == "showNavigationOverlay" then
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optionPanel[id] = spawnOrRemoveHelper(state, "jaqenZann's Navigation Overlay", {-11.7, 1.6, -15})
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-- option: Show CYOA campaign guides
elseif id == "showCYOA" then
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optionPanel[id] = spawnOrRemoveHelper(state, "CYOA Campaign Guides", {65, 1.6, -11})
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-- option: Show custom playmat images
elseif id == "showCustomPlaymatImages" then
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optionPanel[id] = spawnOrRemoveHelper(state, "Custom Playmat Images", {67.5, 1.6, 37})
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-- option: Show displacement tool
elseif id == "showDisplacementTool" then
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optionPanel[id] = spawnOrRemoveHelper(state, "Displacement Tool", {-57, 1.6, 46})
end
end
-- handler for spawn / remove functions of helper objects
---@param state Boolean Contains the state of the option: true = spawn it, false = remove it
---@param name String Name of the helper object
---@param position Vector Position of the object (where it will spawn)
---@param rotation Vector Rotation of the object for spawning (default: {0, 270, 0})
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---@return. GUID of the spawnedObj (or nil if object was removed)
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function spawnOrRemoveHelper(state, name, position, rotation)
if state then
Player.getPlayers()[1].pingTable(position)
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return spawnHelperObject(name, position, rotation).getGUID()
else
return removeHelperObject(name)
end
end
-- copies the specified tool (by name) from the option panel source bag
---@param name String Name of the object that should be copied
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---@param position Table Desired position of the object
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function spawnHelperObject(name, position, rotation)
local sourceBag = getObjectFromGUID("830bd0")
-- error handling for missing sourceBag
if not sourceBag then
broadcastToAll("Option panel source bag could not be found!", "Red")
return
end
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local spawnTable = {position = position}
-- only overrride rotation if there is one provided (object's rotation used instead)
if rotation then
spawnTable.rotation = rotation
end
for _, obj in ipairs(sourceBag.getData().ContainedObjects) do
if obj["Nickname"] == name then
spawnTable.data = obj
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spawnTable.callback_function = function(spawnedObj)
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Wait.time(function() spawnedObj.setLock(true) end, 2)
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end
return spawnObjectData(spawnTable)
end
end
end
-- removes the specified tool (by name)
---@param name String Object that should be removed
function removeHelperObject(name)
-- links objects name to the respective option name (to grab the GUID for removal)
local referenceTable = {
["Token Arranger"] = "showTokenArranger",
["Clean Up Helper"] = "showCleanUpHelper",
["Hand Helper"] = "showHandHelper",
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["Search Assistant"] = "showSearchAssistant",
["Chaos Bag Manager"] = "showChaosBagManager",
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["jaqenZann's Navigation Overlay"] = "showNavigationOverlay",
["Displacement Tool"] = "showDisplacementTool",
["Custom Playmat Images"] = "showCustomPlaymatImages",
["Attachment Helper"] = "showAttachmentHelper",
["CYOA Campaign Guides"] = "showCYOA"
}
local data = optionPanel[referenceTable[name]]
-- if there is a GUID stored, remove that object
if type(data) == "string" then
local obj = getObjectFromGUID(data)
if obj then obj.destruct() end
-- if it is a table (e.g. for the "Hand Helper", remove all of them)
elseif type(data) == "table" then
for _, guid in pairs(data) do
local obj = getObjectFromGUID(guid)
if obj then obj.destruct() end
end
end
end
-- loads the default options
function onClick_defaultSettings()
for id, _ in pairs(optionPanel) do
local state = false
-- override for settings that are enabled by default
if id == "useSnapTags" or id == "showTitleSplash" then
state = true
end
applyOptionPanelChange(id, state)
end
-- clean reset of variable
optionPanel = {
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playAreaSnapTags = true,
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showAttachmentHelper = false,
showCleanUpHelper = false,
showChaosBagManager = false,
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showCustomPlaymatImages = false,
showCYOA = false,
showDisplacementTool = false,
showDrawButton = false,
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showHandHelper = {},
showNavigationOverlay = false,
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showSearchAssistant = {},
showTitleSplash = true,
showTokenArranger = false,
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useClueClickers = false,
useSnapTags = true
}
-- update UI
updateOptionPanelState()
end
-- splash scenario title on setup
function titleSplash(scenarioName)
if optionPanel['showTitleSplash'] then
-- if there's any ongoing title being displayed, hide it and cancel the waiting function
if hideTitleSplashWaitFunctionId then
Wait.stop(hideTitleSplashWaitFunctionId)
hideTitleSplashWaitFunctionId = nil
UI.setAttribute('title_splash', 'active', false)
end
-- display scenario name and set a 4 seconds (2 seconds animation and 2 seconds on screen)
-- wait timer to hide the scenario name
UI.setValue('title_splash_text', scenarioName)
UI.show('title_splash')
hideTitleSplashWaitFunctionId = Wait.time(function()
UI.hide('title_splash')
hideTitleSplashWaitFunctionId = nil
end, 4)
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soundCubeApi.playSoundByName("Deep Bell")
end
end
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---------------------------------------------------------
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-- Update notification related functionality
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---------------------------------------------------------
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-- grabs the latest mod version and release notes from GitHub (called onLoad())
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function getModVersion()
WebRequest.get(SOURCE_REPO .. '/modversion.json', compareVersion)
end
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-- compares the modversion with GitHub and possibly shows the update notification
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function compareVersion(request)
if request.is_error then
log(request.error)
return
end
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-- global variable to make it accessible for other functions
modMeta = JSON.decode(request.text)
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-- stop here if on latest version or "don't show again" was clicked
if MOD_VERSION == modMeta["latestVersion"] then return end
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if dontNotify[modMeta["latestVersion"]] then return end
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-- end here if no release notes are found
if modMeta["releaseNotes"][modMeta["latestVersion"]] == nil then
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log("Release notes for latest version not found!")
else
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updateNotificationLoading()
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UI.show("FinnIcon")
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end
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end
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-- updates the XML update notification based on the mod metadata
function updateNotificationLoading()
-- grab data
local highlights = modMeta["releaseNotes"][modMeta["latestVersion"]]["Highlights"]
local ui = UI.getXmlTable()
-- update the header
local header = find_tag_with_id(ui, 'notificationHeader')
header.value = header.value .. modMeta["latestVersion"]
-- update the release highlights
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local highlightText = "• " .. highlights[1]
for i, entry in pairs(highlights) do
if i~=1 then
highlightText = highlightText .. "\n• " .. entry
end
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end
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local releaseHighlightText = find_tag_with_id(ui, 'releaseHighlightText')
releaseHighlightText.value = highlightText
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-- set height for amount of highlights
local highlightRow = find_tag_with_id(ui, 'highlightRow')
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highlightRow.attributes.preferredHeight = 20*#highlights
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local window = find_tag_with_id(ui, 'updateNotification')
window.attributes.height = highlightRow.attributes.preferredHeight + 100
-- update the XML UI
UI.setXmlTable(ui)
end
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-- triggered by clicking on the Finn Icon
function onClick_FinnIcon()
if notificationVisible then
UI.hide("updateNotification")
notificationVisible = false
else
UI.show("updateNotification")
notificationVisible = true
end
end
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-- close / don't show again buttons on the update notification
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function onClick_notification(_, parameter)
if parameter == "dontNotify" then
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-- this variable tracks if "don't show again" was pressed for a version
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dontNotify[modMeta["latestVersion"]] = true
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end
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UI.hide("FinnIcon")
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UI.hide("updateNotification")
end