SCED/objects/Fan-MadeAccessories.aa8b38/AttachmentHelper.d45664.ttslua

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2022-11-11 02:59:55 -05:00
-- Attachment Helper
-- updated by: Chr1Z
-- original by: -
-- description: displays cards in it with cost/skill icons
information = {
version = "1.4",
last_updated = "10.10.2022"
}
-- save state and options to restore onLoad
function onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end
-- load variables and create context menu
function onload(saved_data)
if saved_data ~= "" and saved_data ~= nil then
local loaded_data = JSON.decode(saved_data)
cardsInBag = loaded_data[1]
showCost = loaded_data[2]
showIcons = loaded_data[3]
else
cardsInBag = {}
showCost = true
showIcons = true
end
recreateButtons()
self.addContextMenuItem("More Information", function()
printToAll("------------------------------", "White")
printToAll("Attachment Helper v" .. information["version"] .. " by Chr1Z", "Orange")
printToAll("original by: bankey", "White")
printToAll("last updated: " .. information["last_updated"], "White")
end)
self.addContextMenuItem("Toggle cost", function(color)
showCost = not showCost
printToColor("Show cost of cards: " .. tostring(showCost), color, "White")
refresh()
end)
self.addContextMenuItem("Toggle skill icons", function(color)
showIcons = not showIcons
printToColor("Show skill icons of cards: " .. tostring(showIcons), color, "White")
refresh()
end)
end
-- called for every card that enters
function onObjectEnterContainer(container, object)
if container == self then
findCard(object.getGUID(), object.getName(), object.getGMNotes())
recreateButtons()
end
end
-- removes leaving cards from the "cardInBag" table
function onObjectLeaveContainer(container, object)
if container == self then
local guid = object.getGUID()
for i, card in ipairs(cardsInBag) do
if card.id == guid then table.remove(cardsInBag, i) end
end
recreateButtons()
end
end
-- refreshes displayed buttons based on contained cards
function refresh()
cardsInBag = {}
for _, object in ipairs(self.getObjects()) do
findCard(object.guid, object.name, object.gm_notes)
end
recreateButtons()
end
-- gets cost and icons for a card
function findCard(guid, name, GMNotes)
local cost = ""
local icons = {}
local metadata = {}
if name == nil or name == "" then name = "unnamed" end
if showCost or showIcons then
metadata = JSON.decode(GMNotes)
end
if showCost then
if GMNotes ~= "" then cost = metadata.cost end
if cost == nil or cost == "" then cost = "" end
name = "[" .. cost .. "] " .. name
end
if showIcons then
if GMNotes ~= "" then
icons[1] = metadata.wildIcons
icons[2] = metadata.willpowerIcons
icons[3] = metadata.intellectIcons
icons[4] = metadata.fightIcons
icons[5] = metadata.agilityIcons
end
local IconTypes = { "Wild", "Willpower", "Intellect", "Fight", "Agility" }
local found = false
for i = 1, 5 do
if icons[i] ~= nil and icons[i] ~= "" then
if found == false then
name = name .. "\n" .. IconTypes[i] .. ": " .. icons[i]
found = true
else
name = name .. " " .. IconTypes[i] .. ": " .. icons[i]
end
end
end
end
table.insert(cardsInBag, { name = name, id = guid })
end
-- recreates buttons with up-to-date labels
function recreateButtons()
self.clearButtons()
local verticalPosition = 1.65
for _, card in ipairs(cardsInBag) do
if _G['removeCard' .. card.id] == nil then
_G['removeCard' .. card.id] = function()
removeCard(card.id)
end
end
self.createButton({
label = card.name,
click_function = "removeCard" .. card.id,
function_owner = self,
position = { 0, 0, verticalPosition },
height = 200,
width = 1200,
font_size = string.len(card.name) > 20 and 75 or 100
})
verticalPosition = verticalPosition - 0.5
end
local countLabel = '\nAttachment\nHelper\nv' .. information["version"]
if #cardsInBag ~= 0 then countLabel = #cardsInBag end
self.createButton({
label = countLabel,
click_function = 'none',
function_owner = self,
position = { 0, 0, -1.35 },
height = 0,
width = 0,
font_size = 225,
font_color = { 1, 1, 1 }
})
end
-- click-function for buttons to take a card out of the bag
function removeCard(cardGUID)
self.takeObject({
guid = cardGUID,
rotation = self.getRotation(),
position = self.getPosition() + Vector(0, 0.25, 0),
callback_function = function(obj) obj.resting = true end
})
end