2022-10-25 03:36:45 -04:00
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-- Sets up and returns coordinates for all possible spawn zones. Because Lua assigns tables by reference
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-- and there is no built-in function to copy a table this is relatively brute force.
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--
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-- Positions are all relative to the player mat, and most are consistent. The
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-- exception are the SetAside# zones, which are placed to the left of the mat
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-- for White/Green, and the right of the mat for Orange/Red.
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--
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-- Investigator: Investigator card area.
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-- Minicard: Placement for the investigator's minicard, just above the player mat
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-- Deck, Discard: Standard locations for the deck and discard piles.
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-- BlankTop: used for assets that start in play (e.g. Duke)
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-- Tarot, Hand1, Hand2, Ally, BlankBottom, Accessory, Arcane1, Arcane2, Body: Asset slot positions
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-- Threat[1-4]: Threat area slots. Threat[1-3] correspond to the named threat area slots, and Threat4 is the blank threat area slot.
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-- SetAside[1-3]: Column closest to the player mat, with 1 at the top and 3 at the bottom.
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-- SetAside[4-6]: Column farther away from the mat, with 4 at the top and 6 at the bottom.
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-- SetAside1: Permanent cards
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-- SetAside2: Bonded cards
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-- SetAside3: Ancestral Knowledge / Underworld Market
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-- SetAside4: Upgrade sheets for customizable cards
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-- SetAside5: Hunch Deck for Joe Diamond
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-- SetAside6: currently unused
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2022-11-04 14:55:42 -04:00
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local playerMatGuids = {}
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playerMatGuids["Red"] = "0840d5"
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playerMatGuids["Orange"] = "bd0ff4"
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playerMatGuids["White"] = "8b081b"
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playerMatGuids["Green"] = "383d8b"
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2022-10-25 03:36:45 -04:00
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2022-11-04 14:55:42 -04:00
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commonZones = {}
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commonZones["Investigator"] = { -1.17702, 0, 0.00209 }
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2022-11-17 04:48:59 -05:00
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commonZones["Minicard"] = { -0.16, 0, -1.222326 }
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2022-11-04 14:55:42 -04:00
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commonZones["Deck"] = { -1.822724, 0, -0.02940192 }
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commonZones["Discard"] = { -1.822451, 0, 0.6092291 }
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commonZones["Ally"] = { -0.6157398, 0, 0.02435675 }
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commonZones["Body"] = { -0.6306521, 0, 0.553170 }
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commonZones["Hand1"] = { 0.2155387, 0, 0.04257287 }
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commonZones["Hand2"] = { -0.1803701, 0, 0.03745948 }
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commonZones["Arcane1"] = { 0.2124223, 0, 0.5596902 }
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commonZones["Arcane2"] = { -0.1711275, 0, 0.5567944 }
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commonZones["Tarot"] = { 0.6016169, 0, 0.03273106 }
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commonZones["Accessory"] = { 0.6049907, 0, 0.5546234 }
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commonZones["BlankTop"] = { 1.758446, 0, 0.03965336 }
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commonZones["BlankBottom"] = { 1.754469, 0, 0.5634764 }
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commonZones["Threat1"] = { -0.9116555, 0, -0.6446251 }
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commonZones["Threat2"] = { -0.4544126, 0, -0.6428719 }
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commonZones["Threat3"] = { 0.002246313, 0, -0.6430681 }
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commonZones["Threat4"] = { 0.4590618, 0, -0.6432732 }
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2022-10-25 03:36:45 -04:00
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2022-11-04 14:55:42 -04:00
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Zones = {}
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Zones["White"] = {}
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Zones["White"]["Investigator"] = commonZones["Investigator"]
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Zones["White"]["Minicard"] = commonZones["Minicard"]
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Zones["White"]["Deck"] = commonZones["Deck"]
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Zones["White"]["Discard"] = commonZones["Discard"]
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Zones["White"]["Ally"] = commonZones["Ally"]
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Zones["White"]["Body"] = commonZones["Body"]
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Zones["White"]["Hand1"] = commonZones["Hand1"]
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Zones["White"]["Hand2"] = commonZones["Hand2"]
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Zones["White"]["Arcane1"] = commonZones["Arcane1"]
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Zones["White"]["Arcane2"] = commonZones["Arcane2"]
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Zones["White"]["Tarot"] = commonZones["Tarot"]
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Zones["White"]["Accessory"] = commonZones["Accessory"]
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Zones["White"]["BlankTop"] = commonZones["BlankTop"]
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Zones["White"]["BlankBottom"] = commonZones["BlankBottom"]
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Zones["White"]["Threat1"] = commonZones["Threat1"]
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Zones["White"]["Threat2"] = commonZones["Threat2"]
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Zones["White"]["Threat3"] = commonZones["Threat3"]
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Zones["White"]["Threat4"] = commonZones["Threat4"]
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Zones["White"]["SetAside1"] = { 2.345893, 0, -0.520315 }
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Zones["White"]["SetAside2"] = { 2.345893, 0, 0.042552 }
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Zones["White"]["SetAside3"] = { 2.345893, 0, 0.605419 }
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Zones["White"]["UnderSetAside3"] = { 2.495893, 0, 0.805419 }
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Zones["White"]["SetAside4"] = { 2.775893, 0, -0.520315 }
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Zones["White"]["SetAside5"] = { 2.775893, 0, 0.042552 }
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Zones["White"]["SetAside6"] = { 2.775893, 0, 0.605419 }
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Zones["White"]["UnderSetAside6"] = { 2.925893, 0, 0.805419 }
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2022-10-25 03:36:45 -04:00
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2022-11-04 14:55:42 -04:00
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Zones["Orange"] = {}
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Zones["Orange"]["Investigator"] = commonZones["Investigator"]
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Zones["Orange"]["Minicard"] = commonZones["Minicard"]
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Zones["Orange"]["Deck"] = commonZones["Deck"]
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Zones["Orange"]["Discard"] = commonZones["Discard"]
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Zones["Orange"]["Ally"] = commonZones["Ally"]
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Zones["Orange"]["Body"] = commonZones["Body"]
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Zones["Orange"]["Hand1"] = commonZones["Hand1"]
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Zones["Orange"]["Hand2"] = commonZones["Hand2"]
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Zones["Orange"]["Arcane1"] = commonZones["Arcane1"]
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Zones["Orange"]["Arcane2"] = commonZones["Arcane2"]
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Zones["Orange"]["Tarot"] = commonZones["Tarot"]
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Zones["Orange"]["Accessory"] = commonZones["Accessory"]
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Zones["Orange"]["BlankTop"] = commonZones["BlankTop"]
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Zones["Orange"]["BlankBottom"] = commonZones["BlankBottom"]
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Zones["Orange"]["Threat1"] = commonZones["Threat1"]
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Zones["Orange"]["Threat2"] = commonZones["Threat2"]
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Zones["Orange"]["Threat3"] = commonZones["Threat3"]
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Zones["Orange"]["Threat4"] = commonZones["Threat4"]
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Zones["Orange"]["SetAside1"] = { -2.350362, 0, -0.520315 }
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Zones["Orange"]["SetAside2"] = { -2.350362, 0, 0.042552 }
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Zones["Orange"]["SetAside3"] = { -2.350362, 0, 0.605419 }
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Zones["Orange"]["UnderSetAside3"] = { -2.500362, 0, 0.80419 }
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Zones["Orange"]["SetAside4"] = { -2.7803627, 0, -0.520315 }
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Zones["Orange"]["SetAside5"] = { -2.7803627, 0, 0.042552 }
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Zones["Orange"]["SetAside6"] = { -2.7803627, 0, 0.605419 }
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Zones["Orange"]["UnderSetAside6"] = { -2.9303627, 0, 0.80419 }
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2022-10-25 03:36:45 -04:00
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2022-11-04 14:55:42 -04:00
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-- Green positions are the same as White and Red the same as Orange
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Zones["Red"] = Zones["Orange"]
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Zones["Green"] = Zones["White"]
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2022-10-25 03:36:45 -04:00
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2022-11-04 14:55:42 -04:00
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-- Gets the global position for the given zone on the specified player mat.
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---@param playerColor: Color name of the player mat to get the zone position for (e.g. "Red")
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---@param zoneName: Name of the zone to get the position for. See Zones object documentation for a list of valid zones.
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---@return: Global position table, or nil if an invalid player color or zone is specified
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function Zones.getZonePosition(playerColor, zoneName)
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if (playerColor ~= "Red"
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and playerColor ~= "Orange"
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and playerColor ~= "White"
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and playerColor ~= "Green") then
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return nil
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2022-10-25 03:36:45 -04:00
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end
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2022-11-04 14:55:42 -04:00
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return getObjectFromGUID(playerMatGuids[playerColor]).positionToWorld(Zones[playerColor][zoneName])
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end
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2022-10-25 03:36:45 -04:00
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2022-11-04 14:55:42 -04:00
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-- Return the global rotation for a card on the given player mat, based on its metadata.
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---@param playerColor: Color name of the player mat to get the rotation for (e.g. "Red")
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---@param cardMetadata: Table of card metadata. Metadata fields type and permanent are required; all others are optional.
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---@return: Global rotation vector for the given card. This will include the
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-- Y rotation to orient the card on the given player mat as well as a
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-- Z rotation to place the card face up or face down.
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function Zones.getDefaultCardRotation(playerColor, zone)
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local deckRotation = getObjectFromGUID(playerMatGuids[playerColor]).getRotation()
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2022-10-25 03:36:45 -04:00
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2022-11-14 02:56:29 -05:00
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if zone == "Deck" then
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2022-11-04 14:55:42 -04:00
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deckRotation = deckRotation + Vector(0, 0, 180)
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2022-10-25 03:36:45 -04:00
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end
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2022-11-04 14:55:42 -04:00
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return deckRotation
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2022-10-25 03:36:45 -04:00
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end
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