163 lines
5.2 KiB
Plaintext
163 lines
5.2 KiB
Plaintext
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--On-demand save function, remembers pitch and distance values
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function updateSave()
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saved_data = JSON.encode({pitch=pitch, distance=distance})
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self.script_state = saved_data
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end
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--Startup, loading memory
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function onload(saved_data)
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--Loads the tracking for if the game has started yet
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if saved_data ~= "" then
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local loaded_data = JSON.decode(saved_data)
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pitch = loaded_data.pitch
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distance = loaded_data.distance
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else
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pitch = 45
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distance = 30
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end
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createInputs()
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createButtons()
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end
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--Activated by finishing writing in the input box, updates save info
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function input_entered(inputString, stillEditing , typeIndex)
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if stillEditing == false then
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--Check to avoid empty input strings
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if tonumber(inputString) == nil then inputString = 0 end
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--Update save data
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if typeIndex==0 then
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pitch = inputString
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else
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distance = inputString
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end
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updateSave()
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end
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end
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--Activated by button, the -5 -1 +1 +5 buttons
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function click_modify(amount, typeIndex)
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if typeIndex==0 then
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pitch = pitch + amount
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self.editInput({index=typeIndex, value=pitch})
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else
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distance = distance + amount
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self.editInput({index=typeIndex, value=distance})
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end
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updateSave()
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end
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--Activated by button, uses the data to move the camera
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function click_setCamera(_, color)
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--Check if there is another object to use instead of self
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local targetObj = self
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local nameGUID = string.sub(self.getName(), 1, 6)
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if getObjectFromGUID(nameGUID) ~= nil then
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targetObj = getObjectFromGUID(nameGUID)
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end
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--Check if there is an offset to use instead of 180
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local offsetY = 180
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local offsetString = string.sub(self.getName(), 7)
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if tonumber(string.match(offsetString, "%d+")) ~= nil then
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offsetY = tonumber(string.match(offsetString, "%d+"))
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end
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--Move camera into position around object
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local pos = targetObj.getPosition()
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local rot = targetObj.getRotation()
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rot.y = rot.y + offsetY
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Player[color].lookAt({position=pos, pitch=pitch, yaw=rot.y, distance=distance})
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local objectList = getObjects()
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local AHLCGNavTile = nil
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for i,v in ipairs(objectList) do
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if v.getName() == 'Navigation Overlay Tile' then
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AHLCGNavTile = v
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break
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end
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end
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-- local AHLCGNavTile = getObjectFromGUID("0ffbc5")
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if AHLCGNavTile then
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AHLCGNavTile.call('updateEditCamera', {pos, pitch, rot.y, distance})
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end
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end
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--Button/Input creation
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--Text boxes for number input
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function createInputs()
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local funcName = "inputFuncNamePitch"
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local func = function(_,_,x,z) input_entered(x,z,0) end
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self.setVar(funcName, func)
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self.createInput({
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input_function=funcName, function_owner=self, label="input",
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alignment=2, position={-3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,
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font_size=400, color={57/255,46/255,40/255},
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font_color={1,1,1}, value=pitch,
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validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),
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})
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local funcName = "inputFuncNameDistance"
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local func = function(_,_,x,z) input_entered(x,z,1) end
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self.setVar(funcName, func)
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self.createInput({
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input_function=funcName, function_owner=self, label="input",
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alignment=4, position={3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,
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font_size=400, color={57/255,46/255,40/255},
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font_color={1,1,1}, value=distance,
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validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),
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})
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end
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--Center button and -5 - +5 buttons
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function createButtons()
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self.createButton({
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click_function="click_setCamera", function_owner=self,
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position={0,0.4,0}, height=900, width=900, color={1,1,1,0},
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tooltip="Set camera to this angle"
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})
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for i, ref in ipairs(ref_modifyPitchButtons) do
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local funcName = "pitchModifyFunction_"..i
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self.setVar(funcName, ref.func)
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local pos = {-3.4+ref.offset,0.3,0.6}
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self.createButton({
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click_function=funcName, function_owner=self,
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position=pos, height=240, width=320, color={1,1,1,0}
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})
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end
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for i, ref in ipairs(ref_modifyDistanceButtons) do
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local funcName = "distanceModifyFunction_"..i
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self.setVar(funcName, ref.func)
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local pos = {3.4+ref.offset,0.3,0.6}
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self.createButton({
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click_function=funcName, function_owner=self,
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position=pos, height=240, width=320, color={1,1,1,0}
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})
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end
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end
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--Data tables used in button creation
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ref_modifyPitchButtons = {
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{offset=-0.37, func=function() click_modify(-1, 0) end},
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{offset=-1.11, func=function() click_modify(-5, 0) end},
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{offset=0.37, func=function() click_modify(1, 0) end},
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{offset=1.11, func=function() click_modify(5, 0) end},
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}
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ref_modifyDistanceButtons = {
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{offset=-0.37, func=function() click_modify(-1, 1) end},
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{offset=-1.11, func=function() click_modify(-5, 1) end},
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{offset=0.37, func=function() click_modify(1, 1) end},
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{offset=1.11, func=function() click_modify(5, 1) end},
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}
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