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4 Commits

Author SHA1 Message Date
Adam Goldsmith 7b3a2ded92 Move code to base directory
also delete DriveBase
2016-03-15 21:24:41 -04:00
Adam Goldsmith eaf240eb62 Move code in Shooter.h to a .cpp file
which is where it belongs. Grumble grumble
2016-03-15 21:16:03 -04:00
Adam Goldsmith 6574401dff Remove useless couts
The encoders are no longer conncted, so these just pollute the logs
2016-03-12 10:21:58 -05:00
Adam Goldsmith 3076436202 Simplify driving code 2016-03-12 10:21:18 -05:00
8 changed files with 0 additions and 1180 deletions

283
.cproject
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</configuration>
</storageModule>
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</storageModule>
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1
.gitignore vendored
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@ -1 +0,0 @@
/Debug/

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>Robot2016</name>
<comment></comment>
<projects>
</projects>
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<buildCommand>
<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
<triggers>clean,full,incremental,</triggers>
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</arguments>
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<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
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<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
<nature>edu.wpi.first.wpilib.plugins.core.nature.FRCProjectNature</nature>
</natures>
</projectDescription>

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@ -1,35 +0,0 @@
LIBS=wpi
CXX=arm-frc-linux-gnueabi-g++
override CPPFLAGS +=-std=c++14
LDFLAGS=-l$(LIBS)
TEAM=1786
SSH_OPTIONS=-o UserKnownHostsFile=/dev/null -o StrictHostKeyChecking=no
SSH_SSHPASS=$(shell command -v sshpass >/dev/null 2>&1 && echo -n "sshpass -p ''")
SSH_HOST=roborio-1786-frc.local
all: deploy
build: FRCUserProgram
FRCUserProgram: src/Robot.cpp
@echo "Building FRCUserProgram"
$(CXX) $(CPPFLAGS) $< -o $@ $(LDFLAGS)
clean:
rm FRCUserProgram
deploy: build
@echo "Copying FRCUserProgram"
ssh $(SSH_OPTIONS) lvuser@$(SSH_HOST) 'rm -f /home/lvuser/FRCUserProgram'
scp $(SSH_OPTIONS) -o "LogLevel QUIET" FRCUserProgram lvuser@$(SSH_HOST):/home/lvuser/FRCUserProgram
@echo "Restarting FRCUserProgram"
$(SSH_SSHPASS) ssh $(SSH_OPTIONS) admin@$(SSH_HOST) '. /etc/profile.d/natinst-path.sh; /usr/local/frc/bin/frcKillRobot.sh -t -r'
restart: FRCUserProgram
echo "Restarting FRCUserProgram"
$(SSH_SSHPASS) ssh $(SSH_OPTIONS) admin@$(SSH_HOST) '. /etc/profile.d/natinst-path.sh; /usr/local/frc/bin/frcKillRobot.sh -t -r'
stop:
@echo "Restarting FRCUserProgram"
$(SSH_SSHPASS) ssh $(SSH_OPTIONS) admin@$(SSH_HOST) '. /etc/profile.d/natinst-path.sh; /usr/local/frc/bin/frcKillRobot.sh -t'y

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@ -1,11 +0,0 @@
# Build information
out=FRCUserProgram
src.dir=src
build.dir=build
out.exe=Debug/${out}
# Simulation
simulation.world.file=/usr/share/frcsim/worlds/GearsBotDemo.world
# Use the current C++ library by default
cpp-version=current

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="FRC Deployment" default="deploy">
<!--
The following properties can be defined to override system level
settings. These should not be touched unless you know what you're
doing. The primary use is to override the wpilib version when
working with older robots that can't compile with the latest
libraries.
-->
<!-- By default the system version of WPI is used -->
<!-- <property name="version" value=""/> -->
<!-- By default the system team number is used -->
<!-- <property name="team-number" value=""/> -->
<!-- By default the target is set to 10.TE.AM.2 -->
<!-- <property name="target" value=""/> -->
<property file="${user.home}/wpilib/wpilib.properties"/>
<property file="build.properties"/>
<property file="${user.home}/wpilib/cpp/${version}/ant/build.properties"/>
<import file="${wpilib.ant.dir}/build.xml"/>
</project>

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@ -1,597 +0,0 @@
#include "WPILib.h"
#include "Shooter.h"
#include <ctime>
#include <iostream>
#include <iomanip>
#include <fstream>
#include <string>
#include <sys/time.h>
#include <vector>
#include <cmath>
#include <math.h>
#ifndef BUTTON_LAYOUT
#define BUTTON_LAYOUT
#define TRIGGER 1 // Trigger button number
#define THUMB 2 // Thumb button number
#define RAMP_RAISE 5 // Button 3 for Raising Ramp
#define RAMP_LOWER 3 // Button 4 to lower ramp.
#define UNJAM 11
#define GIM_UP 7
#define GIM_DOWN 9
#define GIM_ZERO 10
#define GIM_SHOOT 8
#define GIMB_DEFAULT 768 //Default position of the gimble (*1000)
#define GIMB_DELTA 2 //Amount to increment by
#define ARMS_SCALE 0.75
#define DEADZONE_RADIUS 0.05 // Deadzone Radius prevents tiny twitches in the joystick's value from
// affecting the robot. Use this for cleaning up drive train and shooter.
// Also used for detecting changes in an axis' value.
#define TURN_FACTOR 1.5 // Left(x,y) = y*(1 + TF*x) : x < 0
// = y : x >= 0
// Right(x,y) = y : x < 0
// = y*(1 - TF*x) : x >= 0
#endif // BUTTON_LAYOUT
#ifndef LOG
#define LOG(X) logA << X; logB << X; logC << X //for writing data to the csv file
#endif
class Robot: public IterativeRobot
{
private:
TalonSRX left_drive, right_drive;
CANTalon shooter1, shooter2,
ramp,
arms;
RobotDrive drive;
Shooter shooter;
Joystick driver_stick, operator_stick;
Timer auto_clock;
Servo gimbs;
int gimba; // angle of the gimble as a value of from 0 to 1000
// instance variables
bool pickupRunning; // don't want to spam the Talon with set messages. Toggle the pickup when a button is pressed or released.
bool inverting;
bool ramping;
bool shooting;
bool unjamming;
bool arming;
bool arcade;
float shooter_power;
enum auto_states
{
START,
DRIVING_FORWARD,
STOP
};
auto_states auto_status;
LiveWindow *lw = LiveWindow::GetInstance();
SendableChooser *chooser;
const std::string autoNameDefault = "1.7 Seconds (Slightly Longer)";
const std::string autoNameShort = "1.5 Seconds (Short, good on the moat)";
const std::string autoNameOne = "1 Seconds";
const std::string autoNameDisable = "Disable Autonomous (set time to 0)";
std::string autoSelected;
void LogCSVData()
{
static PowerDistributionPanel pdp; // preparing to read from the pdp
static std::vector<CANTalon*> motors;
static std::ofstream logA, logB, logC;
timeval tm;
SmartDashboard::PutBoolean("log A", logA.is_open());
SmartDashboard::PutBoolean("log B", logB.is_open());
SmartDashboard::PutBoolean("log C", logC.is_open());
SmartDashboard::PutBoolean("Ramp Limit F", !ramp.IsFwdLimitSwitchClosed());
SmartDashboard::PutBoolean("Ramp Limit R", !ramp.IsRevLimitSwitchClosed());
SmartDashboard::PutBoolean("Arms Limit F", !arms.IsFwdLimitSwitchClosed());
SmartDashboard::PutBoolean("Arms Limit R", !arms.IsRevLimitSwitchClosed());
SmartDashboard::PutNumber("angle of camera", gimba);
if (!logA.is_open() && !logB.is_open() && !logC.is_open())
{
std::fstream logNumFile;
int logNum;
logNumFile.open("/home/lvuser/logNum");
logNumFile >> logNum;
logNum++;
logNumFile.seekp(0);
logNumFile << logNum;
// writing to /home/lvuser/logs/[unixtime].log
logA.open("/media/sda1/logs/log" + std::to_string(logNum) + ".csv");
std::cerr << (logA.is_open() ? "Opened" : "Failed to open") << "log A." << std::endl;
logB.open("/media/sdb1/logs/log" + std::to_string(logNum) + ".csv");
std::cerr << (logB.is_open() ? "Opened" : "Failed to open") << "log B." << std::endl;
logC.open("/home/lvuser/logs/log" + std::to_string(logNum) + ".csv");
std::cerr << (logC.is_open() ? "Opened" : "Failed to open") << "log C." << std::endl;
LOG("Time\tpdpInput voltage\tpdpTemperature\tpdpTotal Current\t");
for (int ii = 0; ii < 16; ii++)
{
LOG("pdpChannel " << ii << " current\t");
}
LOG("tlaunch_spinny Bus Voltage\ttlaunch_spinny Output Current\ttlaunch_spinny Output Voltage\ttlaunch_spinny Temperature");
motors.push_back(&ramp);
LOG("\tShooter1 Bus Voltage\tShooter1 Output Current\tShooter1 Output Voltage\tShooter1 Temperature");
motors.push_back(&shooter1);
LOG("\tShooter2 Bus Voltage\tShooter2 Output Current\tShooter2 Output Voltage\tShooter2 Temperature");
motors.push_back(&shooter2);
LOG("\tJoystick X\tJoystick Y\tJoystick Twist");
LOG("\tAlliance\tLocation\tMatch Time\tFMS Attached\tBrowned Out");
LOG("\tTestStage");
LOG(std::endl);
}
gettimeofday(&tm, NULL);
LOG(time(0) << '.' << std::setfill('0') << std::setw(3) << tm.tv_usec/1000);
// Some general information
LOG("\t" << pdp.GetVoltage());
LOG("\t" << pdp.GetTemperature());
LOG("\t" << pdp.GetTotalCurrent());
// current on each channel
for (int ii = 0; ii < 16; ii++)
{
LOG("\t" << pdp.GetCurrent(ii));
}
//Talon Data
for(int ii = 0; ii < motors.size(); ii++)
{
LOG("\t" << motors[ii]->GetBusVoltage());
LOG("\t" << motors[ii]->GetOutputVoltage());
LOG("\t" << motors[ii]->GetOutputCurrent());
LOG("\t" << motors[ii]->GetTemperature());
}
//control data
LOG("\t" << driver_stick.GetX());
LOG("\t" << driver_stick.GetY());
LOG("\t" << driver_stick.GetTwist());
//DriverStation Data
LOG("\t" << DriverStation::GetInstance().GetAlliance());
LOG("\t" << DriverStation::GetInstance().GetLocation());
LOG("\t" << DriverStation::GetInstance().GetMatchTime());
LOG("\t" << DriverStation::GetInstance().IsFMSAttached());
LOG("\t" << DriverStation::GetInstance().IsSysBrownedOut());
LOG(std::endl);
}
/**
* Takes the gross raw throttle input from joystick and returns a
* value between 0.0-1.0 (no negative values)
*/
float SaneThrottle(float rawThrottle)
{
return ((1.0 - rawThrottle) / 2.0);
}
void UpdateDrive()
{
float x = -driver_stick.GetX();
float y = -driver_stick.GetY();
if (x > 0)
{
float right = y * SaneThrottle(driver_stick.GetThrottle());
float left = (1-x)*y * SaneThrottle(driver_stick.GetThrottle());
drive.TankDrive(left, right);
}
else
{
float left = y * SaneThrottle(driver_stick.GetThrottle());
float right = (1+x)*y * SaneThrottle(driver_stick.GetThrottle());
drive.TankDrive(left, right);
}
}
public:
Robot():
left_drive(0), // Left DriveTrain Talons plug into PWM channel 1 with a Y-splitter
right_drive(1), // Right DriveTrain Talons plug // left wheel 2
shooter1(11), // shooter drive 1
shooter2(10), // shooter drive 2
ramp(12),
arms(13),
drive(&left_drive, &right_drive),
shooter( // initialize Shooter object.
&shooter1, &shooter2, &ramp),
driver_stick(0), // right stick (operator)
operator_stick(1), // left stick (driver)
gimbs(3),
gimba(GIMB_DEFAULT)
{
}
void RobotInit()
{
chooser = new SendableChooser();
chooser->AddDefault(autoNameDefault, (void*)&autoNameDefault);
chooser->AddObject(autoNameShort, (void*)&autoNameShort);
chooser->AddObject(autoNameOne, (void*)&autoNameOne);
chooser->AddObject(autoNameDisable, (void*)&autoNameDisable);
SmartDashboard::PutData("Auto Modes", chooser);
shooter1.Enable();
shooter2.Enable();
left_drive.SetInverted(true);
right_drive.SetInverted(true);
//ramp.SetInverted(true);
inverting = false;
pickupRunning = false;
ramping = false;
shooting = false;
unjamming = false;
arming = false;
shooter_power = 0;
arcade = false;
// Initialize the number so we can get it later
SmartDashboard::PutNumber("shooting angle", GIMB_DEFAULT);
}
void AutonomousInit()
{
autoSelected = *((std::string*)chooser->GetSelected());
//std::string autoSelected = SmartDashboard::GetString("Auto Selector", autoNameDefault);
std::cout << "Auto selected: " << autoSelected << std::endl;
auto_status = START;
}
void AutonomousPeriodic()
{
const float drivePower = 1;
float driveTime = 1.7;
LogCSVData();
if (autoSelected == autoNameDisable) driveTime = 0;
else if (autoSelected == autoNameShort) driveTime = 1.5;
else if (autoSelected == autoNameOne) driveTime = 1;
else driveTime = 1.7;
//Default Auto goes here
switch (auto_status)
{
case START:
{
auto_clock.Start();
auto_status = DRIVING_FORWARD;
break;
}
case DRIVING_FORWARD:
{
if (auto_clock.Get() > driveTime)
{
drive.TankDrive(0.0, 0.0);
auto_status = STOP;
}
else
{
drive.TankDrive(drivePower, drivePower);
}
break;
}
case STOP:
{
std::cout << "All done!\n" ;
break;
}
}
gimbs.Set(gimba/1000.0);
}
void TeleopInit()
{
}
void TeleopPeriodic()
{
LogCSVData();
std::cout << "arm encoder position: " << arms.GetEncPosition() << std::endl;
std::cout << "arm encoder velocity: " << arms.GetEncVel() << std::endl;
if(driver_stick.GetRawButton(7))
{
arcade = true;
}
if(driver_stick.GetRawButton(8))
{
arcade = false;
}
if (arcade)
{
drive.ArcadeDrive(driver_stick);
}
else
{
if (driver_stick.GetRawButton(THUMB))
{
float left = driver_stick.GetTwist();
float right = -driver_stick.GetTwist();
drive.TankDrive(left, right);
}
else
{
UpdateDrive();
}
}
//bool rampDoing = false;
// This is shit code for testing. Replace it with real code.
if(!ramping && operator_stick.GetRawButton(RAMP_RAISE))
{
std::cout << "Raising Ramp.";
//ramp.Set(1);
shooter.RaiseRamp();
ramping =true;
}
else if(!ramping && operator_stick.GetRawButton(RAMP_LOWER))
{
std::cout << "Lowering Ramp.";
//ramp.Set(-1);
shooter.LowerRamp();
ramping = true;
}
/*else if(!ramping && operator_stick.GetRawButton(TRIGGER))
{
shooter.BoostRamp();
ramping = true;
}*/
else if(ramping && !operator_stick.GetRawButton(RAMP_RAISE)
&& !operator_stick.GetRawButton(RAMP_LOWER))
{
shooter.StopRamp();
ramping = false;
}
if(!unjamming && operator_stick.GetRawButton(UNJAM))
{
unjamming = true;
shooter.Unjam();
}
else if(!unjamming && operator_stick.GetRawButton(TRIGGER))
{
shooter.ShootLow();
unjamming = true;
}
else if(unjamming && !operator_stick.GetRawButton(UNJAM) && !operator_stick.GetRawButton(TRIGGER))
{
shooter.PickUp(false);
unjamming = false;
}
/*
* This is for controlling the gimbal.
*/
if(operator_stick.GetRawButton(GIM_UP))
{
gimba += GIMB_DELTA;
}
else if(operator_stick.GetRawButton(GIM_DOWN)){
gimba -= GIMB_DELTA;
}
else if(operator_stick.GetRawButton(GIM_SHOOT))
{
gimba = SmartDashboard::GetNumber("shooting angle", GIMB_DEFAULT);
}
gimbs.Set(gimba/1000.0);
/*
* Run the Shooter only while the THUMB button is held down on the operator stick.
* the 'pickupRunning' boolean is there to prevent the shooter from calling PickUp
* every iteration of the TeleopPeriodic method (once every 10ms!)
* The pickup is disabled when the thumb button is released, but the code still
* has 'pickupRunning' as true.
*/
if(operator_stick.GetRawButton(THUMB) && !pickupRunning)
{
shooter.PickUp();
pickupRunning = true;
}
else if(!operator_stick.GetRawButton(THUMB) && pickupRunning)
{
shooter.PickUp(false);
pickupRunning = false;
}
/*
* The 'inverting' variable is used to make sure that the drive train isn't getting
* inverted every iteration of the TeleopPeriodic method while the button is held down.
* This is important because the TeleopPeriodic method executes something like once every 10ms.
* Thus, this if-else if pair make the button a toggle.
*/
if(driver_stick.GetRawButton(TRIGGER) && !inverting)
{
std::cout << "Inverting Drive Train.";
left_drive.SetInverted(!left_drive.GetInverted());
right_drive.SetInverted(!right_drive.GetInverted());
inverting = true;
}
else if(!driver_stick.GetRawButton(TRIGGER))
{
inverting = false;
}
if(operator_stick.GetRawButton(4))
{
arms.Set(-operator_stick.GetY() * ARMS_SCALE);
}
else
{
arms.Set(0);
}
// This code will become obsolete after the Shooter logic is complete.
float opThrottle = SaneThrottle(operator_stick.GetThrottle());
if(!pickupRunning && ( opThrottle > shooter_power + DEADZONE_RADIUS
|| opThrottle < shooter_power - DEADZONE_RADIUS))
{
shooter.SetPower(opThrottle);
}
}
void TestPeriodic()
{
const int driveTime = 5; //Drive for 5 seconds
const float drivePower = 0.5, armPower=.35, rampPower=.4; //Arbitrary powers to test at
static Timer t;
enum test_stages {
INIT,
ARMS_UP,
ARMS_DOWN,
RAMP_UP,
RAMP_DOWN,
DRIVE_FORWARD,
DRIVE_BACKWARD,
TURN_CW,
TURN_CCW,
END};
static enum test_stages test_stage, old_test_stage;
if (old_test_stage != test_stage)
{
//Reset timer between stages
t.Stop();
t.Reset();
//Wait for a button press between stages
if (operator_stick.GetRawButton(TRIGGER))
old_test_stage = test_stage;
}
else
{
if(!t.Get()) t.Start();
switch (test_stage)
{
case INIT:
{
break;
}
case ARMS_UP:
{
if (arms.GetForwardLimitOK())
arms.Set(1);
else
{
arms.Set(0);
test_stage = ARMS_DOWN;
}
break;
}
case ARMS_DOWN:
{
if (arms.GetReverseLimitOK())
arms.Set(-1);
else
{
arms.Set(0);
test_stage = RAMP_UP;
}
break;
}
case RAMP_UP:
{
if (arms.GetForwardLimitOK())
ramp.Set(1);
else
{
ramp.Set(0);
test_stage = RAMP_DOWN;
}
break;
}
case RAMP_DOWN:
{
if (arms.GetReverseLimitOK())
ramp.Set(-1);
else
{
ramp.Set(0);
test_stage = DRIVE_FORWARD;
}
break;
}
case DRIVE_FORWARD:
{
if (t.Get() < driveTime)
drive.TankDrive(drivePower, drivePower);
else
{
drive.TankDrive(0.0, 0.0);
test_stage = DRIVE_BACKWARD;
}
break;
}
case DRIVE_BACKWARD:
{
if (t.Get() < driveTime)
drive.TankDrive(-drivePower, -drivePower);
else
{
drive.TankDrive(0.0, 0.0);
test_stage = TURN_CW;
}
break;
}
case TURN_CW:
{
if (t.Get() < driveTime)
drive.TankDrive(drivePower, -drivePower);
else
{
drive.TankDrive(0.0, 0.0);
test_stage = TURN_CCW;
}
break;
}
case TURN_CCW:
{
if (t.Get() < driveTime)
drive.TankDrive(-drivePower, drivePower);
else
{
drive.TankDrive(0.0, 0.0);
test_stage = END;
}
break;
}
case END:
{
break;
}
}
}
LogCSVData();
}
};
START_ROBOT_CLASS(Robot)

View File

@ -1,197 +0,0 @@
/*
* Shooter.h
*
* Created on: Feb 2, 2016
* Author: Jason
*/
#ifndef SRC_SHOOTER_H_
#define SRC_SHOOTER_H_
#define PICKUP_POWER 0.75
#define LAUNCH_POWER 1
#define SPINUP_TIME 1.5 // seconds.
#define LAUNCH_TIME 0.5
#define RAMP_POWER 0.3
class Shooter
{
public:
/**
* Shooter talons and launch-spinny talon.
* s2 is also for the pickup-mechanism and can be controlled independently.
*
*/
enum ShooterState
{
READY,
ON_FIRE,
SPINNINGUP,
LAUNCH,
LAUNCHING,
RESETTING
};
Shooter(CANTalon *s1, CANTalon *s2, CANTalon *r)
{
// shooterDrive = new RobotDrive(s1, s2);
launcher = s1;
pickup = s2;
ramp = r;
ready = true;
state = READY;
}
/**
* Call this method on TeleopInit so that the ramp is properly
* set at the beginning of the match.
*/
virtual ~Shooter()
{
delete launcher;
delete pickup;
delete ramp;
}
void StopShooter()
{
ready = true;
ramp->Set(0);
launcher->Set(0);
pickup->Set(0);
}
void LowerRamp()
{
ramp->Set(-RAMP_POWER);
if(ramp->Limits::kReverseLimit){
SmartDashboard::PutNumber("ramp", 2); //going to put a circlar dial to show where the ramp could be
} else {
SmartDashboard::PutNumber("ramp", 1);
}
}
void RaiseRamp()
{
ramp->Set(RAMP_POWER);
if(ramp->Limits::kForwardLimit){
SmartDashboard::PutNumber("ramp", 0); //going to put a circlar dial to show where the ramp could be
} else {
SmartDashboard::PutNumber("ramp", 1);
}
}
void StopRamp()
{
ramp->Set(0);
}
void Shoot()
{
if (shotClock.Get() > (SPINUP_TIME + 0.1))
{
state = RESETTING;
}
switch (state)
{
case READY:
{
state = SPINNINGUP;
ramp->Set(-1);
launcher->Set(LAUNCH_POWER);
pickup->Set(LAUNCH_POWER);
shotClock.Reset();
shotClock.Start();
break;
}
case SPINNINGUP:
{
if (shotClock.Get() > SPINUP_TIME)
{
state = LAUNCH;
shotClock.Reset();
shotClock.Start();
} else
{
//std::cout << "*Goku noises*\n";
}
break;
}
case LAUNCH:
{
ramp->Set(LAUNCH_POWER);
state = LAUNCHING;
break;
}
case LAUNCHING:
{
if (shotClock.Get() > LAUNCH_TIME)
{
state = RESETTING;
}
break;
}
case RESETTING:
{
ramp->Set(0);
launcher->Set(0);
pickup->Set(0);
state = READY;
break;
}
case ON_FIRE:
{
std::cout << "Something is wrong with the launch sequence.\n";
break;
}
}
}
void PickUp(bool state = true)
{
pickup->Set((float) (state * PICKUP_POWER));
launcher->Set((float) (state * PICKUP_POWER * -1));
//std::cout << "picking up!\n";
}
/**
* Call this to run the pickup backwards if the ball gets jammed somehow...
*/
void Unjam()
{
pickup->Set(-1 * PICKUP_POWER);
}
void ShootLow()
{
pickup->Set(-1);
}
void SetPower(float power)
{
pickup->Set(power);
launcher->Set(power);
//std::cout << "setting shooter power" << std::endl;
}
int GetState()
{
return state;
}
private:
//RobotDrive *shooterDrive;
CANTalon *launcher;
CANTalon *pickup;
CANTalon *ramp;
ShooterState state;
Timer shotClock;
bool ready;
int fake_position;
};
#endif /* SRC_SHOOTER_H_ */