Jason Cox
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62819bc05c
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More Tweaking
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2016-02-20 18:32:40 -05:00 |
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Jason Cox
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4d13792643
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Tweaking pickup
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2016-02-20 18:15:28 -05:00 |
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dkbug
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bff46f5476
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fixed some git conflicts
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2016-02-20 17:01:51 -05:00 |
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dkbug
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e92e036a5c
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Merge branch 'arms'
# Conflicts:
# Robot2016/src/Robot.cpp
# Robot2016/src/Shooter.h
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2016-02-20 16:56:51 -05:00 |
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dkbug
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d0ebd066cb
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make ramp more sensitive.
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2016-02-20 16:53:38 -05:00 |
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Jason Cox
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7b4dc9cb71
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Merged
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2016-02-20 16:48:00 -05:00 |
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Aidan Ferguson
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98fa52cf26
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-launch_spinny
+ramp
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2016-02-20 15:14:51 -05:00 |
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john sandstedt
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bcae44fdb1
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added ramp status to the smartdashboard
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2016-02-20 14:27:43 -05:00 |
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Jason Cox
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6b3bcbe38d
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Sane code for the Demo
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2016-02-19 15:48:18 -05:00 |
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Aidan Ferguson
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043707478d
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fixed a typo
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2016-02-15 20:14:48 -05:00 |
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Aidan Ferguson
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dedcbe4bf7
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Finished shooter switch.
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2016-02-15 15:14:20 -05:00 |
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Aidan Ferguson
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9e14cfd246
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enum ShooterState, starts of associated switch, etc.
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2016-02-13 16:40:07 -05:00 |
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Jason Cox
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21138d6bc6
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removed old debug statements
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2016-02-13 12:09:08 -05:00 |
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Jason Cox
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bf3c89bd6e
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Now has Sane pickup logic~
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2016-02-13 11:26:07 -05:00 |
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Jason Cox
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ae2dfe0047
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Fixed some really bad logic in the shooter...
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2016-02-13 11:12:20 -05:00 |
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Jason Cox
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63f3c48267
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Fixed a bunch of logic errors.
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2016-02-12 21:17:45 -05:00 |
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Jason Cox
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e061b741cb
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ramp reinstated
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2016-02-12 19:37:36 -05:00 |
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Jason
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91acd20f7d
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added SPINUP_TIME define for the shotClock Timer. Adjust the value of this define to wait longer before shooting the ball into the launch wheel.
:
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2016-02-11 22:26:11 -05:00 |
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Jason
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83cbc89a0f
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Added comments and info for the shooter logic. I emailed you a flow chart also...
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2016-02-11 21:24:32 -05:00 |
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Aidan Ferguson
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71b8e5eeff
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launch spinny does stuff
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2016-02-11 17:17:42 -05:00 |
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Aidan Ferguson
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9ce495f073
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purged the concept of a ramp
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2016-02-11 16:51:13 -05:00 |
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Dieter Brehm
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323627dbb7
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Changed todo to reflect lack of ramp.
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2016-02-10 21:24:35 -05:00 |
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Aidan Ferguson
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f5e438f15f
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raised PICKUP_POWER to 0.8
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2016-02-10 20:13:33 -05:00 |
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Aidan Ferguson
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d171b3c8d2
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placeholder for encoder code in Shooter.h
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2016-02-10 19:55:20 -05:00 |
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Aidan Ferguson
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fac8abd43e
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impotent debug code!
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2016-02-10 15:23:07 -05:00 |
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Aidan Ferguson
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f29e218345
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removed counter object in preparation for encoder over cantalon
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2016-02-10 14:42:20 -05:00 |
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Aidan Ferguson
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2e196a8fab
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numerous drive changes because of reasons, plus the starts of a counter object that will probably have to be nixed. Not our brightest moment.
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2016-02-10 13:39:48 -05:00 |
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Jason Cox
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4488d771b4
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Added some more sane code that has no effect because it only calls empty methods.
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2016-02-09 17:27:58 -05:00 |
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Jason
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01c462c0c6
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Added new Robot project using PWM drive train... Much simpler...
Signed-off-by: Jason <jason@dublinschool.org>
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2016-02-09 16:23:45 -05:00 |
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