Commit Graph

29 Commits

Author SHA1 Message Date
Jason Cox
62819bc05c More Tweaking 2016-02-20 18:32:40 -05:00
Jason Cox
4d13792643 Tweaking pickup 2016-02-20 18:15:28 -05:00
dkbug
bff46f5476 fixed some git conflicts 2016-02-20 17:01:51 -05:00
dkbug
e92e036a5c Merge branch 'arms'
# Conflicts:
#	Robot2016/src/Robot.cpp
#	Robot2016/src/Shooter.h
2016-02-20 16:56:51 -05:00
dkbug
d0ebd066cb make ramp more sensitive. 2016-02-20 16:53:38 -05:00
Jason Cox
7b4dc9cb71 Merged 2016-02-20 16:48:00 -05:00
Aidan Ferguson
98fa52cf26 -launch_spinny
+ramp
2016-02-20 15:14:51 -05:00
john sandstedt
bcae44fdb1 added ramp status to the smartdashboard 2016-02-20 14:27:43 -05:00
Jason Cox
6b3bcbe38d Sane code for the Demo 2016-02-19 15:48:18 -05:00
Aidan Ferguson
043707478d fixed a typo 2016-02-15 20:14:48 -05:00
Aidan Ferguson
dedcbe4bf7 Finished shooter switch. 2016-02-15 15:14:20 -05:00
Aidan Ferguson
9e14cfd246 enum ShooterState, starts of associated switch, etc. 2016-02-13 16:40:07 -05:00
Jason Cox
21138d6bc6 removed old debug statements 2016-02-13 12:09:08 -05:00
Jason Cox
bf3c89bd6e Now has Sane pickup logic~ 2016-02-13 11:26:07 -05:00
Jason Cox
ae2dfe0047 Fixed some really bad logic in the shooter... 2016-02-13 11:12:20 -05:00
Jason Cox
63f3c48267 Fixed a bunch of logic errors. 2016-02-12 21:17:45 -05:00
Jason Cox
e061b741cb ramp reinstated 2016-02-12 19:37:36 -05:00
Jason
91acd20f7d added SPINUP_TIME define for the shotClock Timer. Adjust the value of this define to wait longer before shooting the ball into the launch wheel.
:
2016-02-11 22:26:11 -05:00
Jason
83cbc89a0f Added comments and info for the shooter logic. I emailed you a flow chart also... 2016-02-11 21:24:32 -05:00
Aidan Ferguson
71b8e5eeff launch spinny does stuff 2016-02-11 17:17:42 -05:00
Aidan Ferguson
9ce495f073 purged the concept of a ramp 2016-02-11 16:51:13 -05:00
Dieter Brehm
323627dbb7 Changed todo to reflect lack of ramp. 2016-02-10 21:24:35 -05:00
Aidan Ferguson
f5e438f15f raised PICKUP_POWER to 0.8 2016-02-10 20:13:33 -05:00
Aidan Ferguson
d171b3c8d2 placeholder for encoder code in Shooter.h 2016-02-10 19:55:20 -05:00
Aidan Ferguson
fac8abd43e impotent debug code! 2016-02-10 15:23:07 -05:00
Aidan Ferguson
f29e218345 removed counter object in preparation for encoder over cantalon 2016-02-10 14:42:20 -05:00
Aidan Ferguson
2e196a8fab numerous drive changes because of reasons, plus the starts of a counter object that will probably have to be nixed. Not our brightest moment. 2016-02-10 13:39:48 -05:00
Jason Cox
4488d771b4 Added some more sane code that has no effect because it only calls empty methods. 2016-02-09 17:27:58 -05:00
Jason
01c462c0c6 Added new Robot project using PWM drive train... Much simpler...
Signed-off-by: Jason <jason@dublinschool.org>
2016-02-09 16:23:45 -05:00