Aidan Ferguson
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17bd06f9c2
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Merge branch 'shooter'
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2016-02-15 20:15:07 -05:00 |
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Aidan Ferguson
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043707478d
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fixed a typo
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2016-02-15 20:14:48 -05:00 |
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Aidan Ferguson
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dedcbe4bf7
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Finished shooter switch.
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2016-02-15 15:14:20 -05:00 |
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Jason Cox
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cc7eee8975
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Merge branch 'arms' of code.dublinschool.org:repos/FRC/FRC2016 into arms
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2016-02-13 17:17:56 -05:00 |
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Jason Cox
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fee9a526e1
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Code for moving arms... boring
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2016-02-13 16:47:57 -05:00 |
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Aidan Ferguson
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0644b08316
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removed a redundant if statement because I'm a doofus.
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2016-02-13 16:46:09 -05:00 |
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Jason Cox
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19ed530a85
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Initial Arm stuff
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2016-02-13 16:44:57 -05:00 |
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Aidan Ferguson
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9e14cfd246
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enum ShooterState, starts of associated switch, etc.
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2016-02-13 16:40:07 -05:00 |
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Jason Cox
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21138d6bc6
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removed old debug statements
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2016-02-13 12:09:08 -05:00 |
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Jason Cox
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c649161283
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some more bug fixes.
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2016-02-13 12:00:28 -05:00 |
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Jason Cox
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bf3c89bd6e
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Now has Sane pickup logic~
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2016-02-13 11:26:07 -05:00 |
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Jason Cox
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ae2dfe0047
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Fixed some really bad logic in the shooter...
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2016-02-13 11:12:20 -05:00 |
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Jason Cox
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63f3c48267
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Fixed a bunch of logic errors.
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2016-02-12 21:17:45 -05:00 |
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Jason Cox
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e061b741cb
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ramp reinstated
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2016-02-12 19:37:36 -05:00 |
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Jason
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91acd20f7d
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added SPINUP_TIME define for the shotClock Timer. Adjust the value of this define to wait longer before shooting the ball into the launch wheel.
:
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2016-02-11 22:26:11 -05:00 |
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Jason
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83cbc89a0f
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Added comments and info for the shooter logic. I emailed you a flow chart also...
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2016-02-11 21:24:32 -05:00 |
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Jason
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c083f6cd10
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Added a define for DEADZONE_RADIUS and implemented it in the shooter power setting within TeleopPeriodic.
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2016-02-11 20:48:03 -05:00 |
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Jason
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86e7e2e3be
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Added comments about the use of the boolean variables in the TeleopPeriodic method
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2016-02-11 20:40:41 -05:00 |
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Aidan Ferguson
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71b8e5eeff
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launch spinny does stuff
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2016-02-11 17:17:42 -05:00 |
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Aidan Ferguson
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9ce495f073
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purged the concept of a ramp
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2016-02-11 16:51:13 -05:00 |
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Aidan Ferguson
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7ac2c9904a
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Swapped Talon objects for TalonSRX objects.
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2016-02-11 16:35:41 -05:00 |
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Aidan Ferguson
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6070e534e3
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Merge branch 'shooter' of code.dublinschool.org:repos/FRC/FRC2016 into shooter
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2016-02-11 16:20:17 -05:00 |
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Aidan Ferguson
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08bc03df1c
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Made shooter_power private instead of global because that actually makes sense.
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2016-02-11 16:18:58 -05:00 |
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Dieter Brehm
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323627dbb7
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Changed todo to reflect lack of ramp.
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2016-02-10 21:24:35 -05:00 |
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Aidan Ferguson
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91124a0ff0
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more of LogData(). still not done, but I'm tired.
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2016-02-10 21:19:18 -05:00 |
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Aidan Ferguson
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8039c16b70
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Lots of includes (for real this time) and a LogData() embryo
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2016-02-10 20:43:45 -05:00 |
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Aidan Ferguson
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4a6b8c74fa
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Lots of includes and a LogData() embryo
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2016-02-10 20:43:09 -05:00 |
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Aidan Ferguson
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f5e438f15f
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raised PICKUP_POWER to 0.8
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2016-02-10 20:13:33 -05:00 |
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Aidan Ferguson
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d171b3c8d2
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placeholder for encoder code in Shooter.h
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2016-02-10 19:55:20 -05:00 |
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Aidan Ferguson
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2fa9ebf254
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Switched the shooter controller addresses to reflect reality.
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2016-02-10 19:11:51 -05:00 |
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Aidan Ferguson
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38c09abe08
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Made sure shooter power from the throttle will only be used when the throttle is moved. Probably.
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2016-02-10 18:56:38 -05:00 |
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Aidan Ferguson
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fac8abd43e
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impotent debug code!
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2016-02-10 15:23:07 -05:00 |
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Aidan Ferguson
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2abec47ce0
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bugfix, debug code for encoder.
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2016-02-10 14:56:58 -05:00 |
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Aidan Ferguson
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f240caf121
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missed an instance of the counter
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2016-02-10 14:48:39 -05:00 |
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Aidan Ferguson
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f29e218345
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removed counter object in preparation for encoder over cantalon
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2016-02-10 14:42:20 -05:00 |
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Aidan Ferguson
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2e196a8fab
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numerous drive changes because of reasons, plus the starts of a counter object that will probably have to be nixed. Not our brightest moment.
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2016-02-10 13:39:48 -05:00 |
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Aidan Ferguson
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fc1e9f3803
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Formatting fix
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2016-02-09 19:47:17 -05:00 |
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Jason Cox
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4488d771b4
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Added some more sane code that has no effect because it only calls empty methods.
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2016-02-09 17:27:58 -05:00 |
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Jason Cox
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71bdaab9bb
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Added some comments and sanity to the new robot project.
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2016-02-09 17:22:17 -05:00 |
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Jason
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01c462c0c6
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Added new Robot project using PWM drive train... Much simpler...
Signed-off-by: Jason <jason@dublinschool.org>
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2016-02-09 16:23:45 -05:00 |
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