SPELLING
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3584fc4634
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fea200cca5
@ -20,7 +20,7 @@ class Robot: public IterativeRobot
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{
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{
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Talon left_drive, right_drive;
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Talon left_drive, right_drive;
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CANTalon shooter1, shooter2,
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CANTalon shooter1, shooter2,
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launch_spinny;
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ramp;
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RobotDrive drive;
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RobotDrive drive;
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Shooter shooter;
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Shooter shooter;
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Joystick driver_stick, operator_stick;
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Joystick driver_stick, operator_stick;
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@ -30,10 +30,10 @@ public:
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right_drive(1), // Right DriveTrain Talons plug // left wheel 2
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right_drive(1), // Right DriveTrain Talons plug // left wheel 2
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shooter1(11), // shooter drive 1
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shooter1(11), // shooter drive 1
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shooter2(10), // shooter drive 2
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shooter2(10), // shooter drive 2
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launch_spinny(12),
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ramp(12),
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drive(&left_drive, &right_drive),
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drive(&left_drive, &right_drive),
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shooter( // initialize Shooter object.
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shooter( // initialize Shooter object.
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&shooter1, &shooter2, &launch_spinny),
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&shooter1, &shooter2, &ramp),
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driver_stick(0), // right stick (operator)
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driver_stick(0), // right stick (operator)
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operator_stick(1) // left stick (driver)
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operator_stick(1) // left stick (driver)
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{
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{
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@ -65,7 +65,7 @@ private:
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shooter2.Enable();
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shooter2.Enable();
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left_drive.SetInverted(true);
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left_drive.SetInverted(true);
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right_drive.SetInverted(true);
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right_drive.SetInverted(true);
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//launch_spinny.SetInverted(true);
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//ramp.SetInverted(true);
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inverting = false;
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inverting = false;
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pickupRunning = false;
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pickupRunning = false;
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ramping = false;
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ramping = false;
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@ -114,7 +114,7 @@ private:
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void TeleopPeriodic()
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void TeleopPeriodic()
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{
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{
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//std::cout << "Ramp position: "<< launch_spinny.GetEncPosition() << std::endl;
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//std::cout << "Ramp position: "<< ramp.GetEncPosition() << std::endl;
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drive.ArcadeDrive(&driver_stick, true);
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drive.ArcadeDrive(&driver_stick, true);
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//bool rampDoing = false;
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//bool rampDoing = false;
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@ -122,7 +122,7 @@ private:
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if(operator_stick.GetRawButton(RAMP_LOWER))
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if(operator_stick.GetRawButton(RAMP_LOWER))
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{
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{
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std::cout << "Lowering Ramp.";
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std::cout << "Lowering Ramp.";
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//launch_spinny.Set(-1);
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//ramp.Set(-1);
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shooter.LowerRamp();
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shooter.LowerRamp();
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ramping = true;
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ramping = true;
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}
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}
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@ -133,7 +133,7 @@ private:
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}*/
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}*/
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else if(ramping
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else if(ramping
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&& !operator_stick.GetRawButton(RAMP_LOWER)
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&& !operator_stick.GetRawButton(RAMP_LOWER)
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&& launch_spinny.GetForwardLimitOK())
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&& ramp.GetForwardLimitOK())
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{
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{
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shooter.RaiseRamp();
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shooter.RaiseRamp();
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}
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}
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@ -172,9 +172,9 @@ private:
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shooter.PickUp(false);
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shooter.PickUp(false);
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pickupRunning = false;
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pickupRunning = false;
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}
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}
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else if(launch_spinny.Get() != 1)
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else if(ramp.Get() != 1)
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{
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{
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launch_spinny.Set(1);
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ramp.Set(1);
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}
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}
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/*
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/*
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@ -197,7 +197,6 @@ private:
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/*
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/*
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* Unlike the previous actions, this method does need to be called every itteration of
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* TeleopPeriodic. This is because the logic running this operation needs to be checked
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* TeleopPeriodic. This is because the logic running this operation needs to be checked
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* Every time the method is called. This cannot be a loop in the Shoot method because
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* Every time the method is called. This cannot be a loop in the Shoot method because
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* that would lock the robot every time the trigger is hit.
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* that would lock the robot every time the trigger is hit.
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@ -37,7 +37,7 @@ public:
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// shooterDrive = new RobotDrive(s1, s2);
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// shooterDrive = new RobotDrive(s1, s2);
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launcher = s1;
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launcher = s1;
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pickup = s2;
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pickup = s2;
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launch_spinny = r;
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ramp = r;
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ready = true;
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ready = true;
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state = READY;
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state = READY;
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}
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}
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@ -51,37 +51,37 @@ public:
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{
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{
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delete launcher;
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delete launcher;
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delete pickup;
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delete pickup;
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delete launch_spinny;
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delete ramp;
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}
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}
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void StopShooter()
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void StopShooter()
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{
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{
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ready = true;
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ready = true;
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launch_spinny->Set(0);
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ramp->Set(0);
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launcher->Set(0);
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launcher->Set(0);
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pickup->Set(0);
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pickup->Set(0);
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}
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}
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void LowerRamp()
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void LowerRamp()
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{
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{
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if(launch_spinny->GetReverseLimitOK())
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if(ramp->GetReverseLimitOK())
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launch_spinny->Set(-1);
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ramp->Set(-1);
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}
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}
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void RaiseRamp()
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void RaiseRamp()
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{
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{
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if(launch_spinny->GetForwardLimitOK())
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if(ramp->GetForwardLimitOK())
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launch_spinny->Set(1);
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ramp->Set(1);
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}
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}
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void StopRamp()
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void StopRamp()
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{
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{
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launch_spinny->Set(0);
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ramp->Set(0);
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}
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}
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void BoostRamp()
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void BoostRamp()
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{
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{
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launch_spinny->Set(1);
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ramp->Set(1);
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}
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}
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void Shoot()
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void Shoot()
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@ -95,7 +95,7 @@ public:
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case READY:
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case READY:
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{
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{
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state = SPINNINGUP;
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state = SPINNINGUP;
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launch_spinny->Set(-1);
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ramp->Set(-1);
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launcher->Set(LAUNCH_POWER);
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launcher->Set(LAUNCH_POWER);
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pickup->Set(LAUNCH_POWER);
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pickup->Set(LAUNCH_POWER);
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shotClock.Reset();
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shotClock.Reset();
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@ -117,7 +117,7 @@ public:
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}
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}
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case LAUNCH:
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case LAUNCH:
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{
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{
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launch_spinny->Set(LAUNCH_POWER);
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ramp->Set(LAUNCH_POWER);
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state = LAUNCHING;
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state = LAUNCHING;
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break;
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break;
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}
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}
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@ -132,7 +132,7 @@ public:
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}
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}
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case RESETTING:
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case RESETTING:
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{
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{
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launch_spinny->Set(0);
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ramp->Set(0);
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launcher->Set(0);
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launcher->Set(0);
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pickup->Set(0);
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pickup->Set(0);
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state = READY;
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state = READY;
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@ -153,10 +153,10 @@ public:
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launcher->Set((float) (state * PICKUP_POWER * -1));
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launcher->Set((float) (state * PICKUP_POWER * -1));
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if (state)
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if (state)
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{
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{
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launch_spinny->Set(-1.0);
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ramp->Set(-1.0);
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} else
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} else
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{
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{
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launch_spinny->Set(1);
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ramp->Set(1);
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}
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}
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//std::cout << "picking up!\n";
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//std::cout << "picking up!\n";
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}
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}
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@ -185,7 +185,7 @@ private:
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//RobotDrive *shooterDrive;
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//RobotDrive *shooterDrive;
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CANTalon *launcher;
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CANTalon *launcher;
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CANTalon *pickup;
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CANTalon *pickup;
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CANTalon *launch_spinny;
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CANTalon *ramp;
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ShooterState state;
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ShooterState state;
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Timer shotClock;
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Timer shotClock;
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