Move code in Shooter.h to a .cpp file
which is where it belongs. Grumble grumble
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6574401dff
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6
Makefile
6
Makefile
@ -11,12 +11,12 @@ all: deploy
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build: FRCUserProgram
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FRCUserProgram: src/Robot.cpp
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FRCUserProgram: src/Robot.cpp src/Shooter.o
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@echo "Building FRCUserProgram"
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$(CXX) $(CPPFLAGS) $< -o $@ $(LDFLAGS)
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$(CXX) $(CPPFLAGS) $^ -o $@ $(LDFLAGS)
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clean:
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rm FRCUserProgram
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rm FRCUserProgram src/Shooter.o
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deploy: build
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@echo "Copying FRCUserProgram"
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151
src/Shooter.cpp
Normal file
151
src/Shooter.cpp
Normal file
@ -0,0 +1,151 @@
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#include <WPILib.h>
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#include "Shooter.h"
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Shooter::Shooter(CANTalon *s1, CANTalon *s2, CANTalon *r) :
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launcher(s1),
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pickup(s2),
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ramp(r),
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ready(true),
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state(READY)
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{
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// shooterDrive = new RobotDrive(s1, s2);
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}
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/**
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* Call this method on TeleopInit so that the ramp is properly
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* set at the beginning of the match.
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*/
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Shooter::~Shooter()
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{
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delete launcher;
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delete pickup;
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delete ramp;
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}
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void Shooter::StopShooter()
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{
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ready = true;
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ramp->Set(0);
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launcher->Set(0);
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pickup->Set(0);
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}
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void Shooter::LowerRamp()
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{
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ramp->Set(-RAMP_POWER);
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if(ramp->Limits::kReverseLimit){
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SmartDashboard::PutNumber("ramp", 2); //going to put a circlar dial to show where the ramp could be
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} else {
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SmartDashboard::PutNumber("ramp", 1);
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}
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}
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void Shooter::RaiseRamp()
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{
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ramp->Set(RAMP_POWER);
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if(ramp->Limits::kForwardLimit){
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SmartDashboard::PutNumber("ramp", 0); //going to put a circlar dial to show where the ramp could be
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} else {
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SmartDashboard::PutNumber("ramp", 1);
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}
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}
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void Shooter::StopRamp()
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{
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ramp->Set(0);
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}
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void Shooter::Shoot()
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{
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if (shotClock.Get() > (SPINUP_TIME + 0.1))
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{
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state = RESETTING;
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}
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switch (state)
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{
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case READY:
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{
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state = SPINNINGUP;
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ramp->Set(-1);
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launcher->Set(LAUNCH_POWER);
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pickup->Set(LAUNCH_POWER);
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shotClock.Reset();
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shotClock.Start();
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break;
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}
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case SPINNINGUP:
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{
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if (shotClock.Get() > SPINUP_TIME)
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{
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state = LAUNCH;
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shotClock.Reset();
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shotClock.Start();
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} else
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{
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//std::cout << "*Goku noises*\n";
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}
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break;
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}
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case LAUNCH:
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{
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ramp->Set(LAUNCH_POWER);
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state = LAUNCHING;
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break;
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}
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case LAUNCHING:
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{
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if (shotClock.Get() > LAUNCH_TIME)
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{
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state = RESETTING;
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}
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break;
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}
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case RESETTING:
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{
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ramp->Set(0);
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launcher->Set(0);
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pickup->Set(0);
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state = READY;
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break;
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}
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case ON_FIRE:
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{
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std::cout << "Something is wrong with the launch sequence.\n";
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break;
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}
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}
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}
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void Shooter::PickUp(bool state /*= true*/)
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{
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pickup->Set((float) (state * PICKUP_POWER));
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launcher->Set((float) (state * PICKUP_POWER * -1));
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//std::cout << "picking up!\n";
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}
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/**
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* Call this to run the pickup backwards if the ball gets jammed somehow...
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*/
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void Shooter::Unjam()
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{
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pickup->Set(-1 * PICKUP_POWER);
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}
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void Shooter::ShootLow()
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{
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pickup->Set(-1);
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}
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void Shooter::SetPower(float power)
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{
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pickup->Set(power);
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launcher->Set(power);
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//std::cout << "setting shooter power" << std::endl;
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}
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int Shooter::GetState()
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{
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return state;
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}
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159
src/Shooter.h
159
src/Shooter.h
@ -33,154 +33,19 @@ public:
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RESETTING
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};
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Shooter(CANTalon *s1, CANTalon *s2, CANTalon *r)
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{
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// shooterDrive = new RobotDrive(s1, s2);
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launcher = s1;
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pickup = s2;
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ramp = r;
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ready = true;
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state = READY;
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}
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Shooter(CANTalon *s1, CANTalon *s2, CANTalon *r);
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virtual ~Shooter();
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void StopShooter();
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void LowerRamp();
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void RaiseRamp();
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void StopRamp();
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void Shoot();
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void PickUp(bool state = true);
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void Unjam();
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void ShootLow();
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void SetPower(float power);
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int GetState();
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/**
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* Call this method on TeleopInit so that the ramp is properly
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* set at the beginning of the match.
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*/
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virtual ~Shooter()
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{
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delete launcher;
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delete pickup;
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delete ramp;
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}
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void StopShooter()
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{
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ready = true;
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ramp->Set(0);
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launcher->Set(0);
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pickup->Set(0);
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}
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void LowerRamp()
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{
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ramp->Set(-RAMP_POWER);
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if(ramp->Limits::kReverseLimit){
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SmartDashboard::PutNumber("ramp", 2); //going to put a circlar dial to show where the ramp could be
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} else {
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SmartDashboard::PutNumber("ramp", 1);
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}
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}
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void RaiseRamp()
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{
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ramp->Set(RAMP_POWER);
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if(ramp->Limits::kForwardLimit){
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SmartDashboard::PutNumber("ramp", 0); //going to put a circlar dial to show where the ramp could be
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} else {
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SmartDashboard::PutNumber("ramp", 1);
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}
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}
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void StopRamp()
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{
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ramp->Set(0);
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}
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void Shoot()
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{
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if (shotClock.Get() > (SPINUP_TIME + 0.1))
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{
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state = RESETTING;
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}
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switch (state)
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{
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case READY:
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{
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state = SPINNINGUP;
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ramp->Set(-1);
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launcher->Set(LAUNCH_POWER);
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pickup->Set(LAUNCH_POWER);
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shotClock.Reset();
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shotClock.Start();
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break;
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}
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case SPINNINGUP:
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{
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if (shotClock.Get() > SPINUP_TIME)
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{
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state = LAUNCH;
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shotClock.Reset();
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shotClock.Start();
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} else
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{
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//std::cout << "*Goku noises*\n";
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}
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break;
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}
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case LAUNCH:
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{
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ramp->Set(LAUNCH_POWER);
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state = LAUNCHING;
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break;
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}
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case LAUNCHING:
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{
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if (shotClock.Get() > LAUNCH_TIME)
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{
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state = RESETTING;
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}
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break;
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}
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case RESETTING:
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{
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ramp->Set(0);
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launcher->Set(0);
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pickup->Set(0);
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state = READY;
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break;
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}
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case ON_FIRE:
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{
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std::cout << "Something is wrong with the launch sequence.\n";
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break;
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}
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}
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}
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void PickUp(bool state = true)
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{
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pickup->Set((float) (state * PICKUP_POWER));
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launcher->Set((float) (state * PICKUP_POWER * -1));
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//std::cout << "picking up!\n";
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}
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/**
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* Call this to run the pickup backwards if the ball gets jammed somehow...
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*/
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void Unjam()
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{
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pickup->Set(-1 * PICKUP_POWER);
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}
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void ShootLow()
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{
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pickup->Set(-1);
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}
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void SetPower(float power)
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{
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pickup->Set(power);
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launcher->Set(power);
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//std::cout << "setting shooter power" << std::endl;
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}
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int GetState()
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{
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return state;
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}
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private:
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//RobotDrive *shooterDrive;
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