Added a define for DEADZONE_RADIUS and implemented it in the shooter power setting within TeleopPeriodic.
This commit is contained in:
parent
86e7e2e3be
commit
c083f6cd10
@ -9,6 +9,10 @@
|
|||||||
#define RAMP_RAISE 3 // Button 3 for Raising Ramp
|
#define RAMP_RAISE 3 // Button 3 for Raising Ramp
|
||||||
#define RAMP_LOWER 4 // Button 4 to lower ramp.
|
#define RAMP_LOWER 4 // Button 4 to lower ramp.
|
||||||
|
|
||||||
|
#define DEADZONE_RADIUS 0.05 // Deadzone Radius prevents tiny twitches in the joystick's value from
|
||||||
|
// affecting the robot. Use this for cleaning up drive train and shooter.
|
||||||
|
// Also used for detecting changes in an axis' value.
|
||||||
|
|
||||||
#endif // BUTTON_LAYOUT
|
#endif // BUTTON_LAYOUT
|
||||||
|
|
||||||
class Robot: public IterativeRobot
|
class Robot: public IterativeRobot
|
||||||
@ -153,16 +157,23 @@ private:
|
|||||||
inverting = false;
|
inverting = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float opThrottle = SaneThrottle(operator_stick.GetThrottle());
|
||||||
|
|
||||||
|
if( opThrottle > shooter_power + DEADZONE_RADIUS
|
||||||
if(((1.0 - operator_stick.GetThrottle()) / 2.0) > shooter_power + 0.005
|
|| opThrottle < shooter_power - DEADZONE_RADIUS)
|
||||||
|| ((1.0 - operator_stick.GetThrottle()) / 2.0) < shooter_power -0.005)
|
|
||||||
{
|
{
|
||||||
shooter_power = (1.0 - operator_stick.GetThrottle()) / 2.0;
|
shooter.SetPower(opThrottle);
|
||||||
shooter.SetPower(shooter_power);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Takes the gross raw throttle input from joystick and returns a
|
||||||
|
* value between 0.0-1.0 (no negative values)
|
||||||
|
*/
|
||||||
|
float SaneThrottle(float rawThrottle)
|
||||||
|
{
|
||||||
|
return ((1.0 - rawThrottle) / 2.0);
|
||||||
|
}
|
||||||
|
|
||||||
void TestPeriodic()
|
void TestPeriodic()
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user