diff --git a/src/Robot.cpp b/src/Robot.cpp index 2e61871..a4073cb 100644 --- a/src/Robot.cpp +++ b/src/Robot.cpp @@ -53,12 +53,12 @@ private: chooser->AddDefault(autoNameDefault, (void*)&autoNameDefault); chooser->AddObject(autoNameCustom, (void*)&autoNameCustom); SmartDashboard::PutData("Auto Modes", chooser); - ramp.Enable(); shooter1.Enable(); shooter2.Enable(); left_drive.SetInverted(true); right_drive.SetInverted(true); inverting = false; + shooter_power = 0; } @@ -74,9 +74,6 @@ private: */ void AutonomousInit() { - shooter.CalibrateRamp(); - shooter.SetRamp(Shoot); - autoSelected = *((std::string*)chooser->GetSelected()); //std::string autoSelected = SmartDashboard::GetString("Auto Selector", autoNameDefault); std::cout << "Auto selected: " << autoSelected << std::endl; @@ -99,9 +96,7 @@ private: void TeleopInit() { - shooter.CalibrateRamp(); - shooter.SetRamp(Shoot); // start in the full up position! - power = 0; + } void TeleopPeriodic() diff --git a/src/Shooter.h b/src/Shooter.h index fe94f43..2486d8a 100644 --- a/src/Shooter.h +++ b/src/Shooter.h @@ -9,28 +9,11 @@ #define SRC_SHOOTER_H_ #define PICKUP_POWER 0.8 -#define RAMP_LOWER_DURATION 2 //Rotations. - - -/** - * You can use the values assigned to each of these values as the number - * of rotations to run the motor down from the "Shoot" position. - * - * This might not be the best way to do it, and also requires that we - * figure out how to read the Hall Effect signal from the motor. - */ -enum RampState { - Shoot = 0, // 0 rotations - Half = (RAMP_LOWER_DURATION / 2), // 1 rotation? - Down = RAMP_LOWER_DURATION, // 2 rotations? - Uncalibrated = -1, - Transitioning = -2 -}; class Shooter { public: /** - * Shooter talons and ramp talon. + * Shooter talons and launch-spinny talon. * s2 is also for the pickup-mechanism and can be controlled independently. * */ @@ -38,25 +21,18 @@ public: // shooterDrive = new RobotDrive(s1, s2); launcher = s1; pickup = s2; - ramp = r; - rampState = Uncalibrated; + launch_spinny = r; } /** * Call this method on TeleopInit so that the ramp is properly * set at the beginning of the match. */ - RampState CalibrateRamp() { - // TODO: - // Ramp no longer exists, replace with more wheels. - - return Down; - } virtual ~Shooter() { delete launcher; delete pickup; - delete ramp; + delete launch_spinny; } void PickUp(bool state = true) { @@ -64,34 +40,6 @@ public: std::cout << "picking up!\n"; } - void SetRamp(RampState state) { - // TODO: - // Move the Ramp to the set position. - switch (state) - { - case Shoot: - { - if (ramp->GetForwardLimitOK()) - { - ramp->Set(1); - } else - { - ramp->Set(0); - } - } - case Half: - { - //yeah, put something here when you get the encoder working. - std::cout << "Hey! Didja install an encoder? Because this is placeholder that Aidan would have removed if you had installed one and told him about it.\n"; - } - case Down: - { - //see half. - std::cout << "Hey! Didja install an encoder? Because this is placeholder that Aidan would have removed if you had installed one and told him about it.\n"; - } - } - } - /** * Call this to run the pickup backwards if the ball gets jammed somehow... */ @@ -110,11 +58,7 @@ private: RobotDrive *shooterDrive; CANTalon *launcher; CANTalon *pickup; - CANTalon *ramp; - - RampState rampState; - RampState targetState; - RampState previousState; + CANTalon *launch_spinny; }; #endif /* SRC_SHOOTER_H_ */