It now only twists when the thumb button is pressed and I added the beginnings of an UpdateDrive method.
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@ -1,5 +1,6 @@
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#include "WPILib.h"
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#include "WPILib.h"
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#include "Shooter.h"
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#include "Shooter.h"
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#include <cmath>
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#ifndef BUTTON_LAYOUT
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#ifndef BUTTON_LAYOUT
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#define BUTTON_LAYOUT
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#define BUTTON_LAYOUT
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@ -41,6 +42,8 @@ private:
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// instance variables
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// instance variables
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bool pickupRunning; // don't want to spam the Talon with set messages. Toggle the pickup when a button is pressed or released.
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bool pickupRunning; // don't want to spam the Talon with set messages. Toggle the pickup when a button is pressed or released.
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bool inverting;
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bool inverting;
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float theta;
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float old_theta;
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LiveWindow *lw = LiveWindow::GetInstance();
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LiveWindow *lw = LiveWindow::GetInstance();
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SendableChooser *chooser;
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SendableChooser *chooser;
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@ -106,9 +109,16 @@ private:
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void TeleopPeriodic()
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void TeleopPeriodic()
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{
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{
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drive.ArcadeDrive(&driver_stick, true);
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if (driver_stick.GetRawButton(THUMB))
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{
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left_drive.Set(driver_stick.GetThrottle() * driver_stick.GetTwist);
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right_drive.Set(-1 * driver_stick.GetThrottle() * driver_stick.GetTwist);
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}
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else
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{
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UpdateDrive();
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}
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// This is shit code for testing. Replace it with real code.
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if(operator_stick.GetRawButton(RAMP_RAISE))
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if(operator_stick.GetRawButton(RAMP_RAISE))
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{
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{
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ramp.Set(1);
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ramp.Set(1);
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@ -152,6 +162,33 @@ private:
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{
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{
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lw->Run();
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lw->Run();
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}
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}
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void UpdateDrive()
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{
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//regenerating theta
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float x = driver_stick.GetX();
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float y = driver_stick.GetY();
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if (x < 0)
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{
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theta = atan(y / x) * -1;
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}
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else
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{
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theta = atan(y / x);
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}
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theta = theta / 6.283185307; // TODO: This math is optimized for humans. Fix it after initial debugging.
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theta = theta + 1; // I know this is a lot of steps, but I want it to be really readable, because there are at least two stupid mistakes I've yet to find.
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if (theta != old_theta)
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{
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//actually update motors
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old_theta = theta;
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if (theta < 0.125)
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{
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left_drive.Set(1);
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right_drive.Set()
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}
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}
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}
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};
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};
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START_ROBOT_CLASS(Robot)
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START_ROBOT_CLASS(Robot)
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