added good ramp code
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d6d7a52a6a
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@ -119,26 +119,23 @@ private:
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//bool rampDoing = false;
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// This is shit code for testing. Replace it with real code.
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if(operator_stick.GetRawButton(RAMP_LOWER))
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if(!ramping && operator_stick.GetRawButton(RAMP_LOWER))
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{
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std::cout << "Lowering Ramp.";
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//ramp.Set(-1);
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shooter.LowerRamp();
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ramping = true;
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}
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/*else if(!ramping && operator_stick.GetRawButton(TRIGGER))
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{
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shooter.BoostRamp();
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ramping = true;
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}*/
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else if(ramping
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&& !operator_stick.GetRawButton(RAMP_LOWER)
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&& ramp.GetForwardLimitOK())
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else if(!ramping
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&& !operator_stick.GetRawButton(RAMP_RAISE))
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{
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shooter.RaiseRamp();
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ramping = true;
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}
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else
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else if(ramping && !operator_stick.GetRawButton(RAMP_RAISE)
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&& !operator_stick.GetRawButton(RAMP_LOWER))
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{
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shooter.StopRamp();
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ramping = false;
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}
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@ -64,7 +64,7 @@ public:
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void LowerRamp()
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{
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ramp->Set(-1);
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ramp->Set(-0.5);
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if(ramp->Limits::kReverseLimit){
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SmartDashboard::PutNumber("ramp", 2); //going to put a circlar dial to show where the ramp could be
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} else {
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@ -74,7 +74,7 @@ public:
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void RaiseRamp()
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{
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ramp->Set(1);
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ramp->Set(0.5);
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if(ramp->Limits::kForwardLimit){
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SmartDashboard::PutNumber("ramp", 0); //going to put a circlar dial to show where the ramp could be
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} else {
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