Initial Arm stuff
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@ -20,7 +20,8 @@ class Robot: public IterativeRobot
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{
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Talon left_drive, right_drive;
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CANTalon shooter1, shooter2,
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launch_spinny;
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launch_spinny,
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arms;
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RobotDrive drive;
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Shooter shooter;
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Joystick driver_stick, operator_stick;
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@ -31,6 +32,7 @@ public:
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shooter1(11), // shooter drive 1
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shooter2(10), // shooter drive 2
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launch_spinny(12),
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arms(13),
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drive(&left_drive, &right_drive),
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shooter( // initialize Shooter object.
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&shooter1, &shooter2, &launch_spinny),
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@ -47,6 +49,7 @@ private:
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bool ramping;
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bool shooting;
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bool unjamming;
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bool arming;
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float shooter_power;
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LiveWindow *lw = LiveWindow::GetInstance();
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@ -71,6 +74,7 @@ private:
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ramping = false;
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shooting = false;
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unjamming = false;
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arming = false;
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shooter_power = 0;
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}
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@ -218,6 +222,8 @@ private:
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shooter.StopShooter();
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}
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// This code will become obsolete after the Shooter logic is complete.
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float opThrottle = SaneThrottle(operator_stick.GetThrottle());
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