Made shooter_power private instead of global because that actually makes sense.
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@ -19,7 +19,6 @@ class Robot: public IterativeRobot
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RobotDrive drive;
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RobotDrive drive;
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Shooter shooter;
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Shooter shooter;
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Joystick driver_stick, operator_stick;
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Joystick driver_stick, operator_stick;
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float power;
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public:
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public:
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Robot():
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Robot():
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left_drive(0), // Left DriveTrain Talons plug into PWM channel 1 with a Y-splitter
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left_drive(0), // Left DriveTrain Talons plug into PWM channel 1 with a Y-splitter
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@ -40,6 +39,7 @@ private:
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// instance variables
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// instance variables
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bool pickupRunning; // don't want to spam the Talon with set messages. Toggle the pickup when a button is pressed or released.
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bool pickupRunning; // don't want to spam the Talon with set messages. Toggle the pickup when a button is pressed or released.
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bool inverting;
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bool inverting;
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float shooter_power;
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LiveWindow *lw = LiveWindow::GetInstance();
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LiveWindow *lw = LiveWindow::GetInstance();
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SendableChooser *chooser;
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SendableChooser *chooser;
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@ -145,10 +145,10 @@ private:
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inverting = false;
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inverting = false;
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}
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}
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if(((1.0 - operator_stick.GetThrottle()) / 2.0) > power + 0.005||((1.0 - operator_stick.GetThrottle()) / 2.0) < power -0.005)
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if(((1.0 - operator_stick.GetThrottle()) / 2.0) > shooter_power + 0.005||((1.0 - operator_stick.GetThrottle()) / 2.0) < shooter_power -0.005)
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{
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{
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power = (1.0 - operator_stick.GetThrottle()) / 2.0;
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shooter_power = (1.0 - operator_stick.GetThrottle()) / 2.0;
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shooter.SetPower(power);
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shooter.SetPower(shooter_power);
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}
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}
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}
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}
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