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FRC2016/src/Shooter.h

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/*
* Shooter.h
*
* Created on: Feb 2, 2016
* Author: Jason
*/
#ifndef SRC_SHOOTER_H_
#define SRC_SHOOTER_H_
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#define PICKUP_POWER 1.0
#define SPINUP_TIME 1.5 // seconds.
class Shooter
{
public:
/**
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* Shooter talons and launch-spinny talon.
* s2 is also for the pickup-mechanism and can be controlled independently.
*
*/
Shooter(CANTalon *s1, CANTalon *s2, CANTalon *r)
{
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// shooterDrive = new RobotDrive(s1, s2);
launcher = s1;
pickup = s2;
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launch_spinny = r;
ready = true;
}
/**
* Call this method on TeleopInit so that the ramp is properly
* set at the beginning of the match.
*/
virtual ~Shooter()
{
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delete launcher;
delete pickup;
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delete launch_spinny;
}
void StopShooter()
{
ready = true;
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launch_spinny->Set(0);
launcher->Set(0);
pickup->Set(0);
}
void LowerRamp()
{
launch_spinny->Set(-1);
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}
void RaiseRamp()
{
launch_spinny->Set(1);
}
void StopRamp()
{
launch_spinny->Set(0);
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}
void BoostRamp()
{
launch_spinny->Set(1);
}
void Shoot()
{
// TODO: Shooter Logic should go as follows:
/*
Assuming a ball is held in the shooter. When the trigger is pulled,
the launch-spinny should be STOPPED. Start a Timer object counting
When... too hard to write.. I emailed you a flow chart.
*/
}
void PickUp(bool state = true)
{
pickup->Set((float) (state * PICKUP_POWER));
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//launch_spinny->Set(-1.0*PICKUP_POWER);
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std::cout << "picking up!\n";
}
/**
* Call this to run the pickup backwards if the ball gets jammed somehow...
*/
void Unjam()
{
pickup->Set(-1 * PICKUP_POWER);
}
void SetPower(float power)
{
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pickup->Set(power);
launcher->Set(power);
std::cout << "setting shooter power" << std::endl;
}
private:
//RobotDrive *shooterDrive;
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CANTalon *launcher;
CANTalon *pickup;
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CANTalon *launch_spinny;
Timer shotClock;
bool ready;
};
#endif /* SRC_SHOOTER_H_ */