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FRC2016-old/DriveBase/wpilib/cpp/current/include/Commands/Command.h

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C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2016. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#ifndef __COMMAND_H__
#define __COMMAND_H__
#include "ErrorBase.h"
#include "SmartDashboard/NamedSendable.h"
#include "tables/ITableListener.h"
#include <set>
#include <string>
#include <memory>
class CommandGroup;
class Subsystem;
/**
* The Command class is at the very core of the entire command framework.
* Every command can be started with a call to {@link Command#Start() Start()}.
* Once a command is started it will call {@link Command#Initialize()
* Initialize()}, and then
* will repeatedly call {@link Command#Execute() Execute()} until the {@link
*Command#IsFinished() IsFinished()}
* returns true. Once it does, {@link Command#End() End()} will be called.
*
* <p>However, if at any point while it is running {@link Command#Cancel()
* Cancel()} is called, then
* the command will be stopped and {@link Command#Interrupted() Interrupted()}
* will be called.</p>
*
* <p>If a command uses a {@link Subsystem}, then it should specify that it does
* so by
* calling the {@link Command#Requires(Subsystem) Requires(...)} method
* in its constructor. Note that a Command may have multiple requirements, and
* {@link Command#Requires(Subsystem) Requires(...)} should be
* called for each one.</p>
*
* <p>If a command is running and a new command with shared requirements is
* started,
* then one of two things will happen. If the active command is interruptible,
* then {@link Command#Cancel() Cancel()} will be called and the command will be
* removed
* to make way for the new one. If the active command is not interruptible, the
* other one will not even be started, and the active one will continue
* functioning.</p>
*
* @see CommandGroup
* @see Subsystem
*/
class Command : public ErrorBase, public NamedSendable, public ITableListener {
friend class CommandGroup;
friend class Scheduler;
public:
Command();
Command(const std::string &name);
Command(double timeout);
Command(const std::string &name, double timeout);
virtual ~Command();
double TimeSinceInitialized() const;
void Requires(Subsystem *s);
bool IsCanceled() const;
void Start();
bool Run();
void Cancel();
bool IsRunning() const;
bool IsInterruptible() const;
void SetInterruptible(bool interruptible);
bool DoesRequire(Subsystem *subsystem) const;
typedef std::set<Subsystem *> SubsystemSet;
SubsystemSet GetRequirements() const;
CommandGroup *GetGroup() const;
void SetRunWhenDisabled(bool run);
bool WillRunWhenDisabled() const;
int GetID() const;
protected:
void SetTimeout(double timeout);
bool IsTimedOut() const;
bool AssertUnlocked(const std::string &message);
void SetParent(CommandGroup *parent);
/**
* The initialize method is called the first time this Command is run after
* being started.
*/
virtual void Initialize() = 0;
/**
* The execute method is called repeatedly until this Command either finishes
* or is canceled.
*/
virtual void Execute() = 0;
/**
* Returns whether this command is finished.
* If it is, then the command will be removed
* and {@link Command#end() end()} will be called.
*
* <p>It may be useful for a team to reference the {@link Command#isTimedOut()
* isTimedOut()} method
* for time-sensitive commands.</p>
* @return whether this command is finished.
* @see Command#isTimedOut() isTimedOut()
*/
virtual bool IsFinished() = 0;
/**
* Called when the command ended peacefully. This is where you may want
* to wrap up loose ends, like shutting off a motor that was being used
* in the command.
*/
virtual void End() = 0;
/**
* Called when the command ends because somebody called {@link
*Command#cancel() cancel()}
* or another command shared the same requirements as this one, and booted
* it out.
*
* <p>This is where you may want
* to wrap up loose ends, like shutting off a motor that was being used
* in the command.</p>
*
* <p>Generally, it is useful to simply call the {@link Command#end() end()}
* method
* within this method</p>
*/
virtual void Interrupted() = 0;
virtual void _Initialize();
virtual void _Interrupted();
virtual void _Execute();
virtual void _End();
virtual void _Cancel();
private:
void LockChanges();
/*synchronized*/ void Removed();
void StartRunning();
void StartTiming();
/** The name of this command */
std::string m_name;
/** The time since this command was initialized */
double m_startTime = -1;
/** The time (in seconds) before this command "times out" (or -1 if no
* timeout) */
double m_timeout;
/** Whether or not this command has been initialized */
bool m_initialized = false;
/** The requirements (or null if no requirements) */
SubsystemSet m_requirements;
/** Whether or not it is running */
bool m_running = false;
/** Whether or not it is interruptible*/
bool m_interruptible = true;
/** Whether or not it has been canceled */
bool m_canceled = false;
/** Whether or not it has been locked */
bool m_locked = false;
/** Whether this command should run when the robot is disabled */
bool m_runWhenDisabled = false;
/** The {@link CommandGroup} this is in */
CommandGroup *m_parent = nullptr;
int m_commandID = m_commandCounter++;
static int m_commandCounter;
public:
virtual std::string GetName() const;
virtual void InitTable(std::shared_ptr<ITable> table);
virtual std::shared_ptr<ITable> GetTable() const;
virtual std::string GetSmartDashboardType() const;
virtual void ValueChanged(ITable* source, llvm::StringRef key,
std::shared_ptr<nt::Value> value, bool isNew);
protected:
std::shared_ptr<ITable> m_table;
};
#endif