38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2011-2016. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#ifndef __BUTTON_H__
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#define __BUTTON_H__
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#include "Buttons/Trigger.h"
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#include "Commands/Command.h"
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/**
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* This class provides an easy way to link commands to OI inputs.
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*
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* It is very easy to link a button to a command. For instance, you could
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* link the trigger button of a joystick to a "score" command.
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*
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* This class represents a subclass of Trigger that is specifically aimed at
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* buttons on an operator interface as a common use case of the more generalized
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* Trigger objects. This is a simple wrapper around Trigger with the method
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* names
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* renamed to fit the Button object use.
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*
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* @author brad
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*/
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class Button : public Trigger {
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public:
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virtual void WhenPressed(Command *command);
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virtual void WhileHeld(Command *command);
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virtual void WhenReleased(Command *command);
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virtual void CancelWhenPressed(Command *command);
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virtual void ToggleWhenPressed(Command *command);
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};
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#endif
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