/* * Shooter.h * * Created on: Feb 2, 2016 * Author: Jason */ #ifndef SRC_SHOOTER_H_ #define SRC_SHOOTER_H_ class Shooter { RobotDrive shooterDrive; public: Shooter(CANTalon *s1, CANTalon *s2) { shooterDrive = RobotDrive(s1, s2); } virtual ~Shooter(); void SetPower(float power) { shooterDrive.ArcadeDrive(power, 0, false); } }; #endif /* SRC_SHOOTER_H_ */