Now has Sane pickup logic~
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@ -9,7 +9,7 @@
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#define RAMP_RAISE 3 // Button 3 for Raising Ramp
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#define RAMP_RAISE 3 // Button 3 for Raising Ramp
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#define RAMP_LOWER 4 // Button 4 to lower ramp.
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#define RAMP_LOWER 4 // Button 4 to lower ramp.
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#define DEADZONE_RADIUS 0.05 // Deadzone Radius prevents tiny twitches in the joystick's value from
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#define DEADZONE_RADIUS 0.01 // Deadzone Radius prevents tiny twitches in the joystick's value from
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// affecting the robot. Use this for cleaning up drive train and shooter.
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// affecting the robot. Use this for cleaning up drive train and shooter.
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// Also used for detecting changes in an axis' value.
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// Also used for detecting changes in an axis' value.
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@ -118,24 +118,28 @@ private:
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// This is shit code for testing. Replace it with real code.
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// This is shit code for testing. Replace it with real code.
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if(!ramping && operator_stick.GetRawButton(RAMP_RAISE))
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if(!ramping && operator_stick.GetRawButton(RAMP_RAISE))
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{
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{
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std::cout << "Raising Ramp.";
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//launch_spinny.Set(1);
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//launch_spinny.Set(1);
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shooter.RaiseRamp();
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shooter.RaiseRamp();
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ramping =true;
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ramping =true;
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}
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}
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else if(!ramping && operator_stick.GetRawButton(RAMP_LOWER))
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else if(!ramping && operator_stick.GetRawButton(RAMP_LOWER))
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{
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{
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std::cout << "Lowering Ramp.";
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//launch_spinny.Set(-1);
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//launch_spinny.Set(-1);
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shooter.LowerRamp();
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shooter.LowerRamp();
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ramping = true;
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ramping = true;
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}
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}
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else if(!ramping && operator_stick.GetRawButton(TRIGGER))
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/*else if(!ramping && operator_stick.GetRawButton(TRIGGER))
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{
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{
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shooter.BoostRamp();
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shooter.BoostRamp();
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ramping = true;
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ramping = true;
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}
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}*/
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else if(ramping)
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else if(ramping)
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{
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{
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launch_spinny.Set(0);
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std::cout << "Stopping Ramp.";
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shooter.StopRamp();
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ramping = false;
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}
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}
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@ -182,7 +186,7 @@ private:
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* Every time the method is called. This cannot be a loop in the Shoot method because
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* Every time the method is called. This cannot be a loop in the Shoot method because
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* that would lock the robot every time the trigger is hit.
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* that would lock the robot every time the trigger is hit.
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*/
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*/
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if(operator_stick.GetRawButton(TRIGGER) && !shooting)
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if(operator_stick.GetRawButton(TRIGGER))
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{
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{
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shooting = true;
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shooting = true;
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shooter.Shoot();
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shooter.Shoot();
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@ -8,7 +8,7 @@
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#ifndef SRC_SHOOTER_H_
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#ifndef SRC_SHOOTER_H_
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#define SRC_SHOOTER_H_
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#define SRC_SHOOTER_H_
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#define PICKUP_POWER 1.0
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#define PICKUP_POWER 0.5
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#define SPINUP_TIME 1.5 // seconds.
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#define SPINUP_TIME 1.5 // seconds.
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class Shooter
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class Shooter
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@ -84,6 +84,7 @@ public:
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void PickUp(bool state = true)
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void PickUp(bool state = true)
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{
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{
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pickup->Set((float) (state * PICKUP_POWER));
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pickup->Set((float) (state * PICKUP_POWER));
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launcher->Set((float) (state * PICKUP_POWER * -1));
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//launch_spinny->Set(-1.0*PICKUP_POWER);
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//launch_spinny->Set(-1.0*PICKUP_POWER);
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std::cout << "picking up!\n";
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std::cout << "picking up!\n";
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}
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}
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