Merge branch 'shooter'

This commit is contained in:
Jason 2016-02-07 22:54:03 -05:00
commit be23bd6664
2 changed files with 67 additions and 4 deletions

View File

@ -15,6 +15,7 @@ class Robot: public IterativeRobot {
CANTalon l2_drive;
CANTalon shooter1;
CANTalon shooter2;
CANTalon ramp;
TankDrive drive;
Shooter shooter;
Joystick rstick, lstick;
@ -31,10 +32,11 @@ public:
l2_drive(4), // left wheel 2
shooter1(10), // shooter drive 1
shooter2(11), // shooter drive 2
ramp(12),
drive( // initialize TankDrive object.
&l1_drive, &l2_drive, &r1_drive, &r2_drive),
shooter( // initialize Shooter object.
&shooter1, &shooter2),
&shooter1, &shooter2, &ramp),
rstick(0), // right stick (operator)
lstick(1) // left stick (driver)
{

View File

@ -8,22 +8,83 @@
#ifndef SRC_SHOOTER_H_
#define SRC_SHOOTER_H_
#define PICKUP_POWER 0.5
#define RAMP_LOWER_DURATION 2 //Rotations.
/**
* You can use the values assigned to each of these values as the number
* of rotations to run the motor down from the "Shoot" position.
*
* This might not be the best way to do it, and also requires that we
* figure out how to read the Hall Effect signal from the motor.
*/
enum RampState {
Shoot = 0, // 0 rotations
Half = 1, // 1 rotation?
Down = 2, // 2 rotations?
Uncalibrated = -1
};
class Shooter {
public:
Shooter(CANTalon *s1, CANTalon *s2) {
/**
* Shooter talons and ramp talon.
* s2 is also for the pickup-mechanism and can be controlled independently.
*
*/
Shooter(CANTalon *s1, CANTalon *s2, CANTalon *r) {
shooterDrive = new RobotDrive(s1, s2);
pickup = s2;
ramp = r;
rampState = Uncalibrated;
}
virtual ~Shooter()
{
/**
* Call this method on TeleopInit so that the ramp is properly
* set at the beginning of the match.
*/
RampState CalibrateRamp() {
// TODO:
// Raise ramp until limit switch is triggered,
// then lower the ramp to its lower limit.
return Down;
}
virtual ~Shooter() {
delete shooterDrive;
delete pickup;
delete ramp;
}
void PickUp(bool state = true) {
pickup->Set((float) (state * PICKUP_POWER));
}
void SetRamp(RampState state) {
// TODO:
// Move the Ramp to the set position.
}
/**
* Call this to run the pickup backwards if the ball gets jammed somehow...
*/
void Unjam()
{
pickup->Set(-1 * PICKUP_POWER);
}
void SetPower(float power) {
shooterDrive->TankDrive(power, -power, false);
}
private:
RobotDrive *shooterDrive;
CANTalon *pickup;
CANTalon *ramp;
RampState rampState;
};
#endif /* SRC_SHOOTER_H_ */