numerous drive changes because of reasons, plus the starts of a counter object that will probably have to be nixed. Not our brightest moment.
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@ -19,16 +19,18 @@ class Robot: public IterativeRobot
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RobotDrive drive;
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Shooter shooter;
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Joystick driver_stick, operator_stick;
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Counter ramp_height;
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public:
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Robot():
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left_drive(1), // Left DriveTrain Talons plug into PWM channel 1 with a Y-spliter
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right_drive(2), // Right DriveTrain Talons plug // left wheel 2
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left_drive(0), // Left DriveTrain Talons plug into PWM channel 1 with a Y-spliter
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right_drive(1), // Right DriveTrain Talons plug // left wheel 2
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shooter1(10), // shooter drive 1
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shooter2(11), // shooter drive 2
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ramp(12),
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drive(&left_drive, &right_drive),
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ramp_height(),
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shooter( // initialize Shooter object.
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&shooter1, &shooter2, &ramp),
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&shooter1, &shooter2, &ramp, &ramp_height),
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driver_stick(0), // right stick (operator)
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operator_stick(1) // left stick (driver)
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{
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@ -38,6 +40,7 @@ public:
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private:
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// instance variables
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bool pickupRunning; // don't want to spam the Talon with set messages. Toggle the pickup when a button is pressed or released.
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bool inverting;
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LiveWindow *lw = LiveWindow::GetInstance();
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SendableChooser *chooser;
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@ -51,6 +54,14 @@ private:
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chooser->AddDefault(autoNameDefault, (void*)&autoNameDefault);
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chooser->AddObject(autoNameCustom, (void*)&autoNameCustom);
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SmartDashboard::PutData("Auto Modes", chooser);
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ramp_height.SetUpSource(1);
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ramp.Enable();
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shooter1.Enable();
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shooter2.Enable();
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left_drive.SetInverted(true);
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right_drive.SetInverted(true);
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inverting = false;
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}
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@ -96,7 +107,7 @@ private:
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void TeleopPeriodic()
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{
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drive.ArcadeDrive(&driver_stick);
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drive.ArcadeDrive(&driver_stick, true);
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// This is shit code for testing. Replace it with real code.
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if(operator_stick.GetRawButton(RAMP_RAISE))
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@ -123,6 +134,16 @@ private:
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pickupRunning = false;
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}
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if(driver_stick.GetRawButton(THUMB) && !inverting)
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{
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left_drive.SetInverted(!left_drive.GetInverted());
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right_drive.SetInverted(!right_drive.GetInverted());
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inverting = true;
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}
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else if(!driver_stick.GetRawButton(THUMB))
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{
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inverting = false;
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}
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float power = (1.0 - operator_stick.GetThrottle()) / 2.0;
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shooter.SetPower(power);
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@ -34,11 +34,12 @@ public:
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* s2 is also for the pickup-mechanism and can be controlled independently.
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*
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*/
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Shooter(CANTalon *s1, CANTalon *s2, CANTalon *r) {
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Shooter(CANTalon *s1, CANTalon *s2, CANTalon *r, Counter *h) {
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shooterDrive = new RobotDrive(s1, s2);
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pickup = s2;
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ramp = r;
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rampState = Uncalibrated;
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rampHeight = h;
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}
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/**
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@ -57,6 +58,7 @@ public:
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delete shooterDrive;
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delete pickup;
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delete ramp;
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delete rampHeight;
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}
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void PickUp(bool state = true) {
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@ -66,6 +68,18 @@ public:
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void SetRamp(RampState state) {
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// TODO:
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// Move the Ramp to the set position.
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switch (state)
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{
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case Shoot:
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if (ramp->GetForwardLimitOK())
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{
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ramp->Set(1);
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} else
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{
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ramp->Set(0);
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rampHeight->Reset();
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}
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}
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}
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/**
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@ -84,6 +98,7 @@ private:
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RobotDrive *shooterDrive;
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CANTalon *pickup;
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CANTalon *ramp;
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Counter *rampHeight;
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RampState rampState;
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RampState targetState;
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