Added comments about the use of the boolean variables in the TeleopPeriodic method
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7b6b6f3397
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@ -118,6 +118,13 @@ private:
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launch_spinny.Set(0);
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launch_spinny.Set(0);
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}
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}
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/*
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* Run the Shooter only while the THUMB button is held down on the operator stick.
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* the 'pickupRunning' boolean is there to prevent the shooter from calling PickUp
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* every itteration of the TeleopPeriodic method (once every 10ms!)
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* The pickup is disabled when the thumb button is released, but the code still
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* has 'pickupRunning' as true.
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*/
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if(operator_stick.GetRawButton(THUMB) && !pickupRunning)
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if(operator_stick.GetRawButton(THUMB) && !pickupRunning)
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{
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{
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shooter.PickUp();
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shooter.PickUp();
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@ -129,6 +136,12 @@ private:
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pickupRunning = false;
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pickupRunning = false;
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}
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}
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/*
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* The 'inverting' variable is used to make sure that the drive train isn't getting
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* inverted every itteration of the TeleopPeriodic method while the button is held down.
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* This is important because the TeleopPeriodic method executes something like once every 10ms.
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* Thus, this if-else if pair make the button a toggle.
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*/
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if(driver_stick.GetRawButton(THUMB) && !inverting)
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if(driver_stick.GetRawButton(THUMB) && !inverting)
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{
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{
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left_drive.SetInverted(!left_drive.GetInverted());
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left_drive.SetInverted(!left_drive.GetInverted());
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@ -140,7 +153,10 @@ private:
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inverting = false;
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inverting = false;
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}
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}
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if(((1.0 - operator_stick.GetThrottle()) / 2.0) > shooter_power + 0.005||((1.0 - operator_stick.GetThrottle()) / 2.0) < shooter_power -0.005)
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if(((1.0 - operator_stick.GetThrottle()) / 2.0) > shooter_power + 0.005
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|| ((1.0 - operator_stick.GetThrottle()) / 2.0) < shooter_power -0.005)
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{
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{
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shooter_power = (1.0 - operator_stick.GetThrottle()) / 2.0;
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shooter_power = (1.0 - operator_stick.GetThrottle()) / 2.0;
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shooter.SetPower(shooter_power);
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shooter.SetPower(shooter_power);
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