Fixed a bunch of logic errors.
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deef7fcf20
commit
99d2397f9b
@ -61,6 +61,7 @@ private:
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shooter2.Enable();
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shooter2.Enable();
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left_drive.SetInverted(true);
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left_drive.SetInverted(true);
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right_drive.SetInverted(true);
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right_drive.SetInverted(true);
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launch_spinny.SetInverted(true);
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inverting = false;
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inverting = false;
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pickupRunning = false;
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pickupRunning = false;
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shooter_power = 0;
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shooter_power = 0;
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@ -143,7 +144,7 @@ private:
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shooter.PickUp();
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shooter.PickUp();
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pickupRunning = true;
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pickupRunning = true;
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}
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}
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else if(pickupRunning)
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else if(!operator_stick.GetRawButton(THUMB) && pickupRunning)
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{
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{
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shooter.PickUp(false);
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shooter.PickUp(false);
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pickupRunning = false;
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pickupRunning = false;
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@ -185,8 +186,8 @@ private:
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// This code will become obsolete after the Shooter logic is complete.
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// This code will become obsolete after the Shooter logic is complete.
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float opThrottle = SaneThrottle(operator_stick.GetThrottle());
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float opThrottle = SaneThrottle(operator_stick.GetThrottle());
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if( opThrottle > shooter_power + DEADZONE_RADIUS
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if(!pickupRunning && ( opThrottle > shooter_power + DEADZONE_RADIUS
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|| opThrottle < shooter_power - DEADZONE_RADIUS)
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|| opThrottle < shooter_power - DEADZONE_RADIUS))
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{
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{
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shooter.SetPower(opThrottle);
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shooter.SetPower(opThrottle);
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}
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}
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@ -27,7 +27,6 @@ public:
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pickup = s2;
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pickup = s2;
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launch_spinny = r;
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launch_spinny = r;
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ready = true;
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ready = true;
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shotClock = Timer();
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}
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}
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/**
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/**
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@ -52,12 +51,12 @@ public:
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void LowerRamp()
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void LowerRamp()
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{
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{
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launch_spinny->Set(-0.1);
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launch_spinny->Set(-0.25);
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}
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}
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void RaiseRamp()
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void RaiseRamp()
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{
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{
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launch_spinny->Set(0.1);
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launch_spinny->Set(0.25);
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}
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}
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void BoostRamp()
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void BoostRamp()
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