It no worky.
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@ -1,7 +1,8 @@
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#include "WPILib.h"
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#include "TankDrive.h"
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//#include "TankDrive.h"
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#include "Shooter.h"
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/**
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* This sample shows how to use the new CANTalon to just run a motor in a basic
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* throttle mode, in the same manner as you might control a traditional PWM
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@ -11,8 +12,8 @@
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#ifndef BUTTON_LAYOUT
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#define BUTTON_LAYOUT
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#define TRIGGER 0
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#define THUMB 1
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#define TRIGGER 1
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#define THUMB 2
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#endif
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@ -24,7 +25,8 @@ class Robot: public IterativeRobot {
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CANTalon shooter1;
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CANTalon shooter2;
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CANTalon ramp;
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TankDrive drive;
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// Counter ramp_lift;
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RobotDrive drive;
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Shooter shooter;
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Joystick rstick, lstick;
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@ -41,12 +43,13 @@ public:
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shooter1(10), // shooter drive 1
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shooter2(11), // shooter drive 2
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ramp(12),
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drive( // initialize TankDrive object.
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&l1_drive, &l2_drive, &r1_drive, &r2_drive),
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drive( // initialize RobotDrive object.
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&l1_drive, &r1_drive),
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shooter( // initialize Shooter object.
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&shooter1, &shooter2, &ramp),
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rstick(0), // right stick (operator)
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lstick(1) // left stick (driver)
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lstick(1)//, // left stick (driver)
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//ramp_lift(1) // counter for the hall sensor on the
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{
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}
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@ -69,21 +72,24 @@ public:
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}
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void TeleopPeriodic() {
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drive.Drive(&lstick);
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drive.ArcadeDrive(&lstick);
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l2_drive.Set(l1_drive.Get());
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r2_drive.Set(r1_drive.Get());
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float power = (1.0 - rstick.GetThrottle()) / 2.0;
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//shooter.SetPower(power);
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shooter.SetPower(power);
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if(rstick.GetRawButton(TRIGGER))
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{
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// SHOOT THE BALL
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ramp.Set(-0.5);
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ramp.Set(-1);
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}
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if(rstick.GetRawButton(THUMB))
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{
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// lower the ramp
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ramp.Set(0.5);
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ramp.Set(1);
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}
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else
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{
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@ -18,17 +18,25 @@
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* Encapsulates two RobotDrive objects and keeps them synced by sending
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* identical ArcadeDrive calls to each. Also handles massaging of Joystick
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* data to smooth out drive operations.
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*
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* TODO: Make this reflect what this class actually does.
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*/
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class TankDrive {
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public:
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TankDrive(CANTalon *l1, CANTalon *l2, CANTalon* r1, CANTalon *r2) {
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dt1 = new RobotDrive(l1, r1);
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dt2 = new RobotDrive(l2, r2);
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CANTalon* left1 = l1;
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CANTalon* right1 = r1;
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CANTalon* left2 = l2;
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CANTalon* right2 = r2;
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//dt2 = new RobotDrive(l2, r2);
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}
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virtual ~TankDrive() {
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delete dt1;
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delete dt2;
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// delete dt2;
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}
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/**
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@ -37,7 +45,7 @@ public:
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* Some math on the "rot" variable could make the driving smoother, I think.
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*/
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void Drive(Joystick *js) {
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float x = js->GetX();
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/*float x = js->GetX();
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float y = js->GetY();
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float th = -((1.0 - (js->GetThrottle()))
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/ 2.0);
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@ -52,14 +60,23 @@ public:
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float speed = y * th;
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// TODO: do some math here to smooth out turning?
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float rot = x * th;
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float rot = x * th;*/
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dt1->ArcadeDrive(js);
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left2.Set(left1.Get());
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right2.Set(right1.Get());
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// dt2->ArcadeDrive(js);
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/*
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dt1->ArcadeDrive(speed, rot, false);
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dt2->ArcadeDrive(speed, rot, false);
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dt2->ArcadeDrive(speed, rot, false);*/
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}
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private:
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RobotDrive *dt1, *dt2;
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RobotDrive *dt1/*, *dt2*/;
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CANTalon l1, right1, left2, right2;
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};
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#endif /* SRC_TANKDRIVE_H_ */
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