Added an 'unjam' method to the shooter

This commit is contained in:
Jason 2016-02-07 22:37:10 -05:00
parent 81c3876537
commit 62a93449cb

View File

@ -45,7 +45,7 @@ public:
}
void PickUp(bool state = true) {
pickup->Set((float) (state * PICKUP_POWER), false);
pickup->Set((float) (state * PICKUP_POWER));
}
void SetRamp(RampState state) {
@ -53,6 +53,14 @@ public:
// Move the Ramp to the set position.
}
/**
* Call this to run the pickup backwards if the ball gets jammed somehow...
*/
void Unjam()
{
pickup->Set(-1 * PICKUP_POWER);
}
void SetPower(float power) {
shooterDrive->TankDrive(power, -power, false);
}