Added comments to TankDrive
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Load Diff
@ -14,6 +14,11 @@
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#include "WPILib.h"
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#include "WPILib.h"
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/**
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* Encapsulates two RobotDrive objects and keeps them synced by sending
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* identical ArcadeDrive calls to each. Also handles massaging of Joystick
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* data to smooth out drive operations.
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*/
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class TankDrive {
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class TankDrive {
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public:
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public:
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@ -26,6 +31,11 @@ public:
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delete dt2;
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delete dt2;
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}
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}
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/**
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* Calls ArcadeDrive on the two RobotDrive objects for the TankDrive.
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* Uses #defined DEADZONE_RADIUS to keep the robot from freaking out.
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* Some math on the "rot" variable could make the driving smoother, I think.
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*/
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void Drive(Joystick *js) {
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void Drive(Joystick *js) {
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float x = js->GetX(), y = js->GetY(), th = ((1.0 - (js.GetThrottle()))
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float x = js->GetX(), y = js->GetY(), th = ((1.0 - (js.GetThrottle()))
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/ 2.0);
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/ 2.0);
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@ -39,7 +49,8 @@ public:
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}
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}
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float speed = y * th;
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float speed = y * th;
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float rot = y;
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float rot = x; // do some math here to smooth out turning?
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dt1.ArcadeDrive(speed, rot, false);
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dt1.ArcadeDrive(speed, rot, false);
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dt2.ArcadeDrive(speed, rot, false);
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dt2.ArcadeDrive(speed, rot, false);
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}
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}
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