Finished shooter switch.
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parent
38eb49a964
commit
5bbbf1717e
@ -96,9 +96,9 @@ public:
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case READY:
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case READY:
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{
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{
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state = SPINNINGUP;
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state = SPINNINGUP;
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launch_spinny->Set(-1);
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launch_spinny->Set(0);
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launcher->Set(PICKUP_POWER);
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launcher->Set(LAUNCH_POWER);
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pickup->Set(PICKUP_POWER);
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pickup->Set(LAUNCH_POWER);
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shotClock.Reset();
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shotClock.Reset();
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shotClock.Start();
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shotClock.Start();
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break;
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break;
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@ -118,7 +118,7 @@ public:
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}
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}
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case LAUNCH:
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case LAUNCH:
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{
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{
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launch_spinny->Set(1);
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launch_spinny->Set(LAUNCH_POWER);
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state = LAUNCHING;
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state = LAUNCHING;
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break;
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break;
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}
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}
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@ -131,6 +131,19 @@ public:
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}
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}
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break;
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break;
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}
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}
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case RESETTING:
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{
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launch_spinny->Set(0);
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launcher->Set(0);
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pickup->Set(0);
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state = READY;
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break;
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}
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case ON_FIRE:
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{
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std::cout << "Something is wrong with the launch sequence.\n";
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break;
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}
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}
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}
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}
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}
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