Added check on limit switches to prevent uneccessary motor power setting on the RAMP
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@ -64,11 +64,13 @@ public:
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void LowerRamp()
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{
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if(launch_spinny->GetReverseLimitOK())
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launch_spinny->Set(-1);
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}
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void RaiseRamp()
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{
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if(launch_spinny->GetForwardLimitOK())
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launch_spinny->Set(1);
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}
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@ -109,7 +111,7 @@ public:
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shotClock.Start();
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} else
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{
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std::cout << "*Goku noises*\n";
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//std::cout << "*Goku noises*\n";
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}
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break;
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}
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