Fixed some really bad logic in the shooter...
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99d2397f9b
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@ -43,6 +43,8 @@ private:
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// instance variables
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// instance variables
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bool pickupRunning; // don't want to spam the Talon with set messages. Toggle the pickup when a button is pressed or released.
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bool pickupRunning; // don't want to spam the Talon with set messages. Toggle the pickup when a button is pressed or released.
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bool inverting;
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bool inverting;
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bool ramping;
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bool shooting;
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float shooter_power;
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float shooter_power;
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LiveWindow *lw = LiveWindow::GetInstance();
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LiveWindow *lw = LiveWindow::GetInstance();
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@ -61,9 +63,11 @@ private:
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shooter2.Enable();
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shooter2.Enable();
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left_drive.SetInverted(true);
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left_drive.SetInverted(true);
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right_drive.SetInverted(true);
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right_drive.SetInverted(true);
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launch_spinny.SetInverted(true);
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//launch_spinny.SetInverted(true);
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inverting = false;
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inverting = false;
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pickupRunning = false;
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pickupRunning = false;
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ramping = false;
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shooting = false;
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shooter_power = 0;
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shooter_power = 0;
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}
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}
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@ -110,22 +114,26 @@ private:
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std::cout << "Ramp position: "<< launch_spinny.GetEncPosition() << std::endl;
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std::cout << "Ramp position: "<< launch_spinny.GetEncPosition() << std::endl;
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drive.ArcadeDrive(&driver_stick, true);
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drive.ArcadeDrive(&driver_stick, true);
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//bool rampDoing = false;
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// This is shit code for testing. Replace it with real code.
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// This is shit code for testing. Replace it with real code.
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if(operator_stick.GetRawButton(RAMP_RAISE))
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if(!ramping && operator_stick.GetRawButton(RAMP_RAISE))
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{
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{
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//launch_spinny.Set(1);
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//launch_spinny.Set(1);
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shooter.RaiseRamp();
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shooter.RaiseRamp();
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ramping =true;
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}
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}
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else if(operator_stick.GetRawButton(RAMP_LOWER))
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else if(!ramping && operator_stick.GetRawButton(RAMP_LOWER))
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{
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{
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//launch_spinny.Set(-1);
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//launch_spinny.Set(-1);
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shooter.LowerRamp();
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shooter.LowerRamp();
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ramping = true;
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}
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}
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else if(operator_stick.GetRawButton(TRIGGER))
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else if(!ramping && operator_stick.GetRawButton(TRIGGER))
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{
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{
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shooter.BoostRamp();
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shooter.BoostRamp();
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ramping = true;
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}
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}
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else
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else if(ramping)
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{
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{
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launch_spinny.Set(0);
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launch_spinny.Set(0);
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}
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}
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@ -174,12 +182,14 @@ private:
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* Every time the method is called. This cannot be a loop in the Shoot method because
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* Every time the method is called. This cannot be a loop in the Shoot method because
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* that would lock the robot every time the trigger is hit.
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* that would lock the robot every time the trigger is hit.
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*/
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*/
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if(operator_stick.GetRawButton(TRIGGER))
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if(operator_stick.GetRawButton(TRIGGER) && !shooting)
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{
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{
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shooting = true;
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shooter.Shoot();
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shooter.Shoot();
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}
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}
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else
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else if(shooting)
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{
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{
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shooting = false;
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shooter.StopShooter();
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shooter.StopShooter();
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}
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}
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@ -51,17 +51,22 @@ public:
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void LowerRamp()
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void LowerRamp()
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{
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{
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launch_spinny->Set(-0.25);
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launch_spinny->Set(-1);
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}
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}
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void RaiseRamp()
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void RaiseRamp()
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{
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{
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launch_spinny->Set(0.25);
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launch_spinny->Set(1);
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}
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void StopRamp()
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{
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launch_spinny->Set(0);
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}
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}
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void BoostRamp()
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void BoostRamp()
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{
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{
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launch_spinny->Set(0.5);
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launch_spinny->Set(1);
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}
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}
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void Shoot()
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void Shoot()
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